@ryguy140 ... I'm assuming that you have a play music behavior in the scene that the game goes to after the player dies?!? If so can you move the play music behavior to a scene before that one .. ie do you have a splash screen or level scene where teh music can start that won't be restarted after a death? That way the music will keep playing correctly I believe.
I'm Sorry but i don't under stand what you mean. i has a hidden actor that Plays sound and it loops but it you die it resets the scene and it also resets the music too and i don't want it to.
@ryguy140 ... your hidden actor that play music can't be in the scene as it will reset. Put an actor in an earlier scene that plays the music (ie: start you music first in scene1 (maybe you logo scene) .. then move to your gameplaying scene (scene2) .. then die .. then reset gameplaying scene (scene2) .... that way scene1 will not get reset and neither will your music.
@ryguy140 ... I did a demo project for you. In scene1 you click to start the music and after 1 second it loads scene2. In scene2 I have an actor just moving across the scene when you press the move button. If you click the reset button the actor moves back to its starting position but you will notice the music keeps playing unaffected. You will need to do this in your game. If you move the music to a scene prior to your game scene (make one if you don't have one already). Then make sure you don't still have the Play Music behavior in your game scenes. The music should play unaffected by your reset actions: http://www.funkymunkygames.com/Promo/reset_demo.gameproj.zip
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http://www.funkymunkygames.com/Promo/reset_demo.gameproj.zip