No , not at the moment .. sorry but you gonna have to place everything one by one . Hopefully a major facelift to the creator is on the way and will bring this capability along with a lot of other stuff.. did someone said snap to grid ?! Roy.
Well you could always create it yourself. Just do something like:
Make a global variable boolean SelectAll
Make a button or whatever it is that you want used that when pressed and SelectAll is false make SelectAll true.
Then in whichever actors you want selected when SelectAll is true make a rule for when it is true do whatever it is you are going to want. For example if you wanted them to move to a point you click on you would hit SelectAll button then click where on the screen you want them all to go and just have the rules inside of those actors for when it is true to move to the touched point.
It depends on what exactly you are trying to accomplish through a select all for me to give you specifics on code.
@RThurman Ya I'm not sure which he was referring too, but you guys already answered that there is no select all for the creator. This way if he was talking about having a select all in the game that hopefully answers his question.
Comments
Hopefully a major facelift to the creator is on the way and will bring this capability along with a lot of other stuff.. did someone said snap to grid ?!
Roy.
Don't be crazy, what do you think this is . . . . 2012 ?
snuffle snigger :-)
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
That brings back fond memories! (All in black and white though.)
Well you could always create it yourself. Just do something like:
Make a global variable boolean SelectAll
Make a button or whatever it is that you want used that when pressed and SelectAll is false make SelectAll true.
Then in whichever actors you want selected when SelectAll is true make a rule for when it is true do whatever it is you are going to want. For example if you wanted them to move to a point you click on you would hit SelectAll button then click where on the screen you want them all to go and just have the rules inside of those actors for when it is true to move to the touched point.
It depends on what exactly you are trying to accomplish through a select all for me to give you specifics on code.
p.s. I'm still daydreaming of HyperCard! Sill in black & white.