gamesalad on windows

beaver3beaver3 Member Posts: 17
edited February 2012 in Working with GS (Mac)
howthe heck doi get gamesalad for windows? :-L
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Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited February 2012
    Gamesalad is not available for windows,Sorry.
  • sheeposheepo Member Posts: 9
    You don't.
  • beaver3beaver3 Member Posts: 17
    o crapit should be
  • beaver3beaver3 Member Posts: 17
    i mean crap it
  • calvin9403calvin9403 Member Posts: 3,186
    you could only publish to android even if windows have gs
  • Dang shame GS isn't on Windows yet. I've got a Hackintosh but I dread booting it up. Actually the only thing I really boot it up for is to work in GS. I understand why they don't port it though. I can't imagine it's easy to port a program to Windows that was built for an Apple OS.
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    Gs also requires you to have Xcode installed to publish to iOS, which is only available on a mac
  • Right, but I'm more interested in Android development anyway. How about PC development? GS allows games to be uploaded and played in a browser right? Would it be possible to download the game and GS make an executable? That would allow someone to theoretically make a game and publish it on Steam or something.

    I'm sorry, I've been a member for a while but I've not been active for a long time. I'm a noob again. :-(
  • TalidanTalidan Member Posts: 13
    I'm sure it's more than possible, whether or not the developers of GS are willing to do it is the problem.

    I would *love*, ABSOLUTELY LOVE, to use GS, but I don't have a Mac. I'd like to make games for both Android and iOS, but would be more than fine with Android only.

    So, why GS Team? Why limit people so much?
  • poorcollegedevpoorcollegedev Member Posts: 289
    Because in order to publish with Gamesalad, you need developer certificates which are only available on Mac systems
  • TalidanTalidan Member Posts: 13
    Because in order to publish with Gamesalad, you need developer certificates which are only available on Mac systems
    Yeah, for iOS. If GameSalad was only for iOS development, I'd understand more, but it's for Android too, right? So, why shut out everyone with a Windows machine when you don't need a Mac for Android development?
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Because in order to publish with Gamesalad, you need developer certificates which are only available on Mac systems
    Yeah, for iOS. If GameSalad was only for iOS development, I'd understand more, but it's for Android too, right? So, why shut out everyone with a Windows machine when you don't need a Mac for Android development?
    Gamesalad just recently got andriod, and from the start was always ios only up until then. Thats why it didnt start out as multi platoform. And the gamesalad creator for mac isnt even complete yet and is still in beta.
  • TalidanTalidan Member Posts: 13
    That adds a little more understanding, but has there been any discussion on the possibility of GS making it to Windows?

    I can build four comparable Windows machines with the average cost of a Mac and I prefer it to be my machine, I know the ins and outs of it. These are the two biggest reasons why I probably won't ever buy a Mac, unless I can afford one without a second thought.

    I know for the people like me, it'd be great to have such a powerful tool like GameSalad available to them. Even just one game made with it could help someone purchase a Mac, expand to both sides and be able to get the Pro version as well.

    It just seems like it'd be beneficial to a lot of people, including GameSalad Inc.
  • youngster9youngster9 Member Posts: 326
    edited April 2012
    @Talidan
    @daniel.robert.campbell
    @beaver3

    I think GS's main priority is to get a stable 1.0 release and get all the features for iOS settled and then move to Android. I think the release of Android publishing was a little rushed by restless people like you who wanted all the features in the world believing it would take a day to develop an engine to create Android, iOS, Mac, or PC apps. It is not very easy to do these things. Also I think GS is a pretty small company so there isn't a lot of man power.

    Also building a PC version would require a recoding of a lot of the core of the software so it can work with a junky piece of software like Windows, ;) , just kidding I am not a PC hater. If I was then I would have trouble working with a computer at school. GS doesn't have the time to invest into making a PC version. Also if they were short on users then only would they want to develop a PC version to access all the users over there.

    I also have one final point that would crush your argument to a PC GS version, competition. If we look at the mac world there are very few alternatives to GS that are at the same quality (The Gamemaker Mac sucks!) But for PC, GS will face many competitors and a whole new business climate. That they might not be ready for.

    Overall the only talk of PC on this forum will be in the monthly thread about GS for PC and that is how it will be for a while.

    youngster9
  • poorcollegedevpoorcollegedev Member Posts: 289
    Im sure that before GS Staff even thinks about a Windows(Android) version of GS, they'll want to actually get the current one under control, out of beta, etc. In a few years though? Possibly
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    @Talidan Yes you may be able to build more PC's for the same price but I don't think any one of them will last as long as 1 Mac. Trust I was an avid Mac hater until I started using GS and actually gave the thing a chance. I personally will prob never go back to a windows machine unless i'm forced to.

    And if your really going to build your own machine then build one that is Hackintosh compatible. but it will still never run as good as the real deal.

    Cheers
  • TalidanTalidan Member Posts: 13
    Wow, lot of underhanded PC hate without provocation, or any real facts behind it.

    As much as I would love to get into the PC vs Mac debate right now, and most likely tear any argument against PC to shreds, this isn't about that. Could've left out all the hate and still give me the answers I was looking for.

    So, filtering out the biased crud, we have:

    -Current version is still not finished, so be patient and see where it goes
    -Effort/cost of all additional recoding
    -Even the Android portion it has now is still iffy

    Wouldn't be too difficult to do that next time someone is asking something, hm?

    Now, for anyone that wants to take me on about the gift from God that is Mac, email me. Zetalidan@gmail.com

    Just know my late Godfather was an executive at Apple back in the day and he headed the original AppleTV program. Thanks to him, I grew up with Macs, so I'm no stranger to them. My opinion isn't coming from ignorance.
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Wow, lot of underhanded PC hate without provocation, or any real facts behind it.


    So, filtering out the biased crud, we have:

    -Current version is still not finished, so be patient and see where it goes
    -Effort/cost of all additional recoding
    -Even the Android portion it has now is still iffy

    Wouldn't be too difficult to do that next time someone is asking something, hm?

    .
    Thats what i said, with no crud ;)

  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Windows and Mac are not even remotely comparable, so no point arguing about it. One is an OS, the other is a piece of hardware. If both were the OS then Windows' strong point is that it works on a multitude of cheap machines from different manufacturers. OSX's strong point is that they only run on a few possible hardware configuration, meaning that it runs better with the software specifically built for the hardware. Both of their strongest points are the same but opposite, that's why you cannot compare the two.

    If you prefer Windows, get Windows. If you prefer OSX, get OSX.

    The best is subjective.

    Ace
  • TalidanTalidan Member Posts: 13
    Yes, totally subjective, but no reason to trash the other if you don't like it. Sure, this wasn't totally open trashing, but very obviously, as I said before, underhandedly. My issue is the usual arguments are based around almost absolute fiction and that's what I'm more than willing to argue against.

    @tenrdrmer
    I wasn't responding to this before because I was trying to stick to the topic I was asking about (strayed a little still), but all of the computers I have built in my life for myself are still running. Even the one from '98 when I was eight years old. All my Macs from the mid-nineties have actually died of unknown causes. :| Never did anything harmful, they've never been connected to the internet. Out of nowhere, just ceased to turn on. Well, one of them has sound, but nothing comes up on the screen. Cause for that is more obvious, but I haven't wanted to open it up and deal with it.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    edited April 2012
    Yeah, got bored of the Windows vs. OS X debate years ago. I used to exclusively use Windows, now I prefer OS X and only ever use my Mac machines.

    For myself and what I do (namely iOS game creation and music production), mixed that with my personal preference and Mac/OS X is the only way for me because that's what I want.

    For someone else, a Windows machine would be the only thing for them, no question because of what they do/what they are used to and prefer.

    Back on topic: Gamesalad doesn't work on Windows :P

    Ace
  • JustMe74JustMe74 Member, PRO Posts: 542
    It would be nice if you could publish a Windows compatible game from Gamesalad (personally I'm glad that the editor runs on OS X; I hate to have to Bootcamp or use one of my Windows machines unless absolutely necessary). Wouldn't it be possible to wrap some kind of program file around an HTML 5 game and make it executable on Windows? This would add more platforms we could publish on, which would be a good thing.
  • martin0499martin0499 Member Posts: 1
    edited April 2012
    It is very sad that GameSalad is not for Windows :( I have to use the Stencyl boring works...
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    Wow someone missed my point all together..... Way to blow up over nothing. :)
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    And just to be clear you made the argument of why a windows machine is better in your opinion

    "I can build four comparable Windows machines with the average cost of a Mac..."

    So I gave you my opinion as well. Me personally I hope they never ever ever open game salad to windows users because there will be so many more worthless apps flooding into all the markets it will make it nearly impossible to get by as a moble developer. In the end it will probably hurt gamesalad overall to be so heavily associated with worthless apps.
  • TalidanTalidan Member Posts: 13
    @tendrmer
    Well, I said that I would build four comparable machines for the same price, which is going strictly on the facts. Macs are expensive, yes, and I can indeed build four comparable Windows computers for the same price as the average Mac.

    Your claim was that they wouldn't last as long when it most certainly is not true. You weren't saying anything about your opinion, you were putting it out there as fact with nothing to really back it up.

    @mynameisace
    Yeah, if I had the money, I would get one, but it'd be for very specific uses. I'd love one for iOS development and better music production (though FL Studio and LMMS works well enough for me right now), along with video production, but that'd be about the extent of what I'd use it for.

    @martin0499
    How well does Stencyl work?
  • youngster9youngster9 Member Posts: 326
    edited April 2012
    @Talidan

    Stencyl is for Windows and Mac OSX, currently offering flash publishing for free and ios with a subscription. It is a drag and drop engine like GS but is not as easy as GS. Also if you know Actionscript you can also code in it.

    http://www.stencyl.com/

    Also any sous should close this thread since it has been answered and it is getting a little off topic
  • jonmulcahyjonmulcahy Member, Sous Chef Posts: 10,408
    I don't believe you can building 4 matching pcs for the same cost of a Mac. If you get exactly the same parts and software and somehow find a similar case, the price will be very similar.

    Buying 4 Kia's instead of a merc is not the same thing. You do pay extra for the materials and design.
  • TalidanTalidan Member Posts: 13
    edited April 2012
    @youngster9
    Then lets drag it back on topic for others. Wouldn't mind the strayed posts being pruned, though (including mine).

    There any others anyone knows of so other people wondering and looking can see?

    @jonmulcahy
    Same parts, yeah, I can. Building computers is where I get a good portion of my income. Software kind of a different story since most OS X software won't run on Windows, but there are dozens of free alternatives. Heck, could go totally free on the software side and use a free OS. Saves $50 for Windows.
  • youngster9youngster9 Member Posts: 326
    @Talidan

    This is not the place for a debate on PC vs Mac, nor is it the place to ask about another SDK. A simple google search will help you find all the big sdks for iOS apps, there aren't that many, compared to Android where there are many indie developed sdks.
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