Creating a safe place on a play area
Hi guys
I have created a minefield area which is 320 x 450.
I have a character that walks on screen after a series of mines are placed on the screen.
My question is...how can I tell the random mine generator to not place a mine in a certain area on the screen. The safe area is 100 x 64.
Thank you all in advance
I have created a minefield area which is 320 x 450.
I have a character that walks on screen after a series of mines are placed on the screen.
My question is...how can I tell the random mine generator to not place a mine in a certain area on the screen. The safe area is 100 x 64.
Thank you all in advance

It takes a Zombie to know a Zombie!!!
Comments
I have it so GS places a mine in the area and then -1 off a mine tally attribute. I have it set at 10 mines on the screen.
How can I tell the random instruction to not place a mine if it hits the invisible actor?
It takes a Zombie to know a Zombie!!!
Are you sure ?
It takes a Zombie to know a Zombie!!!
let Spawner just spawn at random
on Mine:
Rule: when
Event: overlaps or collides with safeArea
--destroy
Otherwise:
changeAttribute: game.mineTally To: game.mineTally-1
(of course … you probably need a rule for colliding on spawn with another mine … destroy … but you don't need the tally reference)
@Ozyboybrian … please post the: mind placement rule
@};- MH
I'll look at implementing that...:)
Maybe something like - if mine collide with mine, Destroy mine, leave mine talley = mine tally +1 so it performs another random drop.
It takes a Zombie to know a Zombie!!!
Hope you feel better soon man. Thanks in advance
It takes a Zombie to know a Zombie!!!
http://www.mediafire.com/?q9346hpgr64h3jy