GS.4.7 causing issues?
xacto
Member Posts: 146
Strange.... I just opened my game that I am creating called StarFire and it looks like things have gone a little wacky. When I play it, actors no longer are in the position on where I programed them. Has there been any changes that would cause a project to not fully functional after the latest update?
Comments
It looks like everything is opposite on what is should be.
I also went back on older versions of the game and this still occurs.
It looks like all my current scenes "screen sizes" are acting strange. I have an actor placed on the bottom (grey area, so it is hidden) with a script that tells the actor to move into position a few pixels ABOVE where it is at. When I run it, the actor moves jumps to the very TOP of the page and moves DOWN. (it is like the screen is mirroring)
However if I create a NEW scene and place that same actor on the bottom in the grey area - every thing works like it is suppose to.
Has the new update changed some variable (or new commands?) on the screen? Do I have to recreate all my scenes to work?
I found out what is going on!!!!
It looks like with the latest version of GS somehow turned the WRAP option "ON" on all of my scenes that were created with the older version. (it looks like it is defaulted to "off" if you create a NEW scene from scratch)
So I had to go into each scene and turn this option off. So not really a bug, but a change in attributes that were changed with the update. Ok, now I can sleep better.
I tried though
But don't you feel good now that you figured it out yourself?? Look at the bright side hehe