app takes 13secs to load - what to look out for ???
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Hi All.
I have a situation where my app takes 13secs give or take to load.
the play scene consists of about 4 different actors simulation parallex etc. I've played with
Preload on and off for actor as recommendated by others and/or old threads.
the app size is only 9.6 in GS . is there a checklist to go on to check things in order at all???
what could allow is to load after 13secs. Allows actors that are unmovable have MOVABLE Attribute OFF.
btw - my iphone device is 3GS and im sure i can improve the load time if some of you guru's can
point out a few things for me to look at ?
Any help would be appreciated.
I have a situation where my app takes 13secs give or take to load.
the play scene consists of about 4 different actors simulation parallex etc. I've played with
Preload on and off for actor as recommendated by others and/or old threads.
the app size is only 9.6 in GS . is there a checklist to go on to check things in order at all???
what could allow is to load after 13secs. Allows actors that are unmovable have MOVABLE Attribute OFF.
btw - my iphone device is 3GS and im sure i can improve the load time if some of you guru's can
point out a few things for me to look at ?
Any help would be appreciated.
Comments
It's while testing in adhoc.
If you want your image assets to load faster you can convert them from 24 bit to 8 bit, this can dramatically reduce the files sizes.
ImageAlpha (Google it) is by far the best 24 bit to 8 bit converter out there, it's free, fast, very easy to use (one control slider) and supports alpha channels (transparency) - if you are careful you can massively reduce file size with no perceivable loss in quality.
P.S . . . This will have zero effect on load times, movable on or off only effects the game's performance once loaded.
You can try sending me $10,000 in unmarked dollar bills, that might do it.
Btw mr T, is imagealpha better than imageoptim in compression and output quality ????