Improved Collision Detection
I think everyone wants to see the creators of GameSalad improve the collision detection.
Only being able to use circle or rectangle is a JOKE!!!!!
This is the one thing holding people back from producing superb games with GameSalad.
I have had to move to Unity for more freedom with 2D games.
Please reply to this thread and keep it at the top,
Lets get some decent collision detection in place!!
PLEASSSEEEE!!
Only being able to use circle or rectangle is a JOKE!!!!!
This is the one thing holding people back from producing superb games with GameSalad.
I have had to move to Unity for more freedom with 2D games.
Please reply to this thread and keep it at the top,
Lets get some decent collision detection in place!!
PLEASSSEEEE!!
Comments
And if possible.. some sort of masking feature... Like doin a map within a square..
+1 for it..
+1 for Joints.. I mean we have touch in here.. Y not joints..
and +1 for a sort of masking feature.. such that you could multi layer scrolls within a scene.
+1 for it..
+1 for Joints.. I mean we have touch in here.. Y not joints..
and +1 for a sort of masking feature.. such that you could multi layer scrolls within a scene.
@};- MH
(to be continued)
someone please delete these inanities!
@};- MH
that you drag onto the scene … or spawn with the enemies … or have each enemy spawn
of course you can do hit detection with magnitude for the playerX to enemyX … and also need for their Y values
@};- MH
and, more than 1 sensorActor … you will have to give them an id and reference them with currentSensor index attribute
create a table to store imageNames sensor Values
constrain the sensor X,Y to those game/selfAttributes/tableCellValues
and in animationSequence:
Rule: when
Attribute: self.myImage is whatever the name for an image that affects sensor size or tableCellValue or rowLabel
--changeAttribute: game.sensorX To: tableCellValue
--changeAttribute: game.sensorY To: tableCellValue
sounds convoluted … but once you get it working with a few instances … it is basically copy/paste … and pray
seems to me even other codingLanguages you would need a lot of if statements …
@};- MH