Update Please!
giacomopoppi
Member, PRO Posts: 914
OMG guys i need an update!!
GS is becoming sooo exciting!!
Could u tell us something about the next update??
Please!!!
GS is becoming sooo exciting!!
Could u tell us something about the next update??
Please!!!
Comments
i posted a post like this the day before 0.6 and the day after an update arrived
i posted a post like this the day before 0.7 and the day after an update arrived
missed 0.8
lets hope for 0.9!!!
I somehow doubt that Android support is going to show up in the next update... so I'm keeping my expectations low.
Actually, if you look back, you'll see that they used to release a new version at the end of each month. However, a couple things happened here:
1. 0.8.0 was technically disastrous, followed by 0.8.1 and 0.8.2, both of which cleaned up a lot, but things are still a little awry with some developers and their existing titles. Both of those subversions likely ate into the next version's timeframe.
2. February was a short month.
3. With Macworld and the Challenge that happened early last month, it may have temporarily taken a portion of focus away from development.
That being said, my theory that we'd see an update once a month might have gotten skewed or maybe February just got skipped altogether. Would have been nice to see "0.9.0 available!" when I launched GS this morning before I headed to work.
I would also love to see a "masking" feature...like there is in Flash....probably not likely anytime soon though.
Color coded rules would be nice too! Too much GRAY!
But I would be happy with online Hogh Score only, because that is the most requested feature.
Box2D Features
Collision
* Continuous collision detection.
* Contact callbacks: add, persist, remove.
* Convex polyons and circles.
* Multiple shapes per body
* One-shot contact manifolds
* Incremental sweep-and-prune broadphase
* Efficient pair management
* Fast broadphase AABB queries
* Collision groups and categories
Physics
* Continuous physics with time of impact island solver.
* Persistent body-joint-contact graph
* Island solution and sleep management
* Contact, friction, and restitution
* Stable stacking with a linear-time solver
* Revolute, prismatic, distance, pulley, gear, and mouse joints
* Joint limits, motors, and friction
* Momentum decoupled position correction
* Fairly accurate reaction forces/impulses
System
* Small block and stack allocators
* Centralized tuning parameters
* Highly portable C++ with no use of STL containers
Testbed
* OpenGL with Freeglut
* Graphical user interface with GLUI
* Easily switch between tests using GUI
* Test framework for easily adding new tests
* Mouse picking and the bomb!
* VC8 project files
Documentation
* User manual
* Doxygen document with real code comments.
* Active user forum
It does support convex polygons, so octagons are allowed, but concave shapes like stars and crescent moons are not.
It also has capabilities for joints, impulse forces, angular friction like car tires, and some other things I can't recall off the top of my head.
There is an official website you can check out: http://www.box2d.org/index.html
And any Flash game released in the past two years that uses physics (Red Remeover is a perfect example) almost assuredly uses the Box2D engine.
EDIT: actually 5 diamonds...
It was simple, quick and it worked.
I miss it.
/hugs screenshot of GS with 'preserve scene' checked
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
eh...browser support?
.......bueller....bueller....
noodles...
Other things that I think would be good...