Update Please!

giacomopoppigiacomopoppi Member, PRO Posts: 914
edited November -1 in Working with GS (Mac)
OMG guys i need an update!!
GS is becoming sooo exciting!!
Could u tell us something about the next update??
Please!!! :D

Comments

  • design219design219 Member Posts: 2,273
    GS is as tight as Apple. No news, just surprises.
  • giacomopoppigiacomopoppi Member, PRO Posts: 914
    :) i know, but i think that when i post these posts on the forums the next day usually an update arrives:
    i posted a post like this the day before 0.6 and the day after an update arrived
    i posted a post like this the day before 0.7 and the day after an update arrived
    missed 0.8
    lets hope for 0.9!!!
  • PhoticsPhotics Member Posts: 4,172
    I'm thinking things are slow because they're tired from Macworld.

    I somehow doubt that Android support is going to show up in the next update... so I'm keeping my expectations low.
  • JGary321JGary321 Member Posts: 1,246
    Doubt .9 will be coming soon. The last update was around 2/10 if I recall. Plus with the bi Mac event a few weeks ago I would probably estimate mid-March for the next update. But who knows.
  • BeyondtheTechBeyondtheTech Member Posts: 809
    Maybe you're just our good luck then. Keep posting! ;)

    Actually, if you look back, you'll see that they used to release a new version at the end of each month. However, a couple things happened here:

    1. 0.8.0 was technically disastrous, followed by 0.8.1 and 0.8.2, both of which cleaned up a lot, but things are still a little awry with some developers and their existing titles. Both of those subversions likely ate into the next version's timeframe.

    2. February was a short month.

    3. With Macworld and the Challenge that happened early last month, it may have temporarily taken a portion of focus away from development.

    That being said, my theory that we'd see an update once a month might have gotten skewed or maybe February just got skipped altogether. Would have been nice to see "0.9.0 available!" when I launched GS this morning before I headed to work.
  • synthesissynthesis Member Posts: 1,693
    I just hope that the update (when it comes) won't break anything we are working on.
  • synthesissynthesis Member Posts: 1,693
    Ditto on the memory leak thing.
    I would also love to see a "masking" feature...like there is in Flash....probably not likely anytime soon though.

    Color coded rules would be nice too! Too much GRAY!
  • JGary321JGary321 Member Posts: 1,246
    Have to say the memory leak/slowdown is now at the top of my priority list. But +1 for color coded rules. Ideally like that idea.
  • HunnenkoenigHunnenkoenig Member Posts: 1,173
    First priority should be Online High Score (Open Feint, Agon) and the second (for me at least) picel collision.

    But I would be happy with online Hogh Score only, because that is the most requested feature.
  • eboyeboy Member Posts: 239
    Import sequences is high on my list.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Star shapes and pixel collision are not supported by the Box2D physics engine. So unless GS gets completely overhauled, you won't see those any time soon...
  • ktfrightktfright Member Posts: 964
    i know the box2d website has some stuff that could be applied to GS
  • scitunesscitunes Member, Sous Chef Posts: 4,047
    I copied this from the website (I don't really know what any of this means!)

    Box2D Features
    Collision

    * Continuous collision detection.
    * Contact callbacks: add, persist, remove.
    * Convex polyons and circles.
    * Multiple shapes per body
    * One-shot contact manifolds
    * Incremental sweep-and-prune broadphase
    * Efficient pair management
    * Fast broadphase AABB queries
    * Collision groups and categories

    Physics

    * Continuous physics with time of impact island solver.
    * Persistent body-joint-contact graph
    * Island solution and sleep management
    * Contact, friction, and restitution
    * Stable stacking with a linear-time solver
    * Revolute, prismatic, distance, pulley, gear, and mouse joints
    * Joint limits, motors, and friction
    * Momentum decoupled position correction
    * Fairly accurate reaction forces/impulses

    System

    * Small block and stack allocators
    * Centralized tuning parameters
    * Highly portable C++ with no use of STL containers

    Testbed

    * OpenGL with Freeglut
    * Graphical user interface with GLUI
    * Easily switch between tests using GUI
    * Test framework for easily adding new tests
    * Mouse picking and the bomb!
    * VC8 project files

    Documentation

    * User manual
    * Doxygen document with real code comments.
    * Active user forum
  • firemaplegamesfiremaplegames Member Posts: 3,211
    Box2D is actually extremely powerful. It was created by a physics programmer at Blizzard and released freely to the world. It has been ported to many languages. I would say that it is the most powerful physics engine that I have seen.

    It does support convex polygons, so octagons are allowed, but concave shapes like stars and crescent moons are not.

    It also has capabilities for joints, impulse forces, angular friction like car tires, and some other things I can't recall off the top of my head.

    There is an official website you can check out: http://www.box2d.org/index.html

    And any Flash game released in the past two years that uses physics (Red Remeover is a perfect example) almost assuredly uses the Box2D engine.
  • firemaplegamesfiremaplegames Member Posts: 3,211
    I would say that is absolutley Box2D. you COULD make that star by connecting five triangles and a pentagon...

    EDIT: actually 5 diamonds...
  • EastboundEastbound Member, BASIC Posts: 1,074
    Hate to break it to you T-Shirt, but check out tumbledrop. It was my main art inspiration for bumper drop, and seems to be that game almost exactly.
  • quantumsheepquantumsheep Member Posts: 8,188
    I just want 'preserve scene' back and working like it used to...

    It was simple, quick and it worked.

    I miss it.

    /hugs screenshot of GS with 'preserve scene' checked

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • synthesissynthesis Member Posts: 1,693
    My other super duper wishlist item...THE ABILITY TO SET A COLLISION SHAPE SIZE SEPARATE FROM THE ACTOR SIZE.
  • harrioharrio Member Posts: 234
    what's cookin,

    eh...browser support?
    .......bueller....bueller....

    noodles...
  • PhoticsPhotics Member Posts: 4,172
    I realize that an update right about now would be very important. Why? iPad games! If it takes about a week to get an app approved, an update 1-2 weeks from now (with iPad support) could be very helpful to the community. Isn't the iPad supposed to launch later this month? Being part of the new gold rush could be cool.

    Other things that I think would be good...
    • Better browser support
    • Android support
    • A pause button
    • Fix the memory leak - GameSalad has to be restarted every so often or it runs too slowly.
    • Better collision detection - the ball goes right through the flippers in my game.
    • plus / minus buttons fixed - when there's a rule within a rule... the -/+ buttons don't work work for me when there's a rule within a rule.
    • Heh... color coded rules seems like a fun idea.
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