Physics Bug?
BrackAttack
Member Posts: 22
Hi. I have it so that actor 1 will destroy itself when it collides with actor 2. Actor 1's collision shape is set for circle. Actor 2 collision shape is set as rectangle. These two actors are exactly side by side, but because actor 1 is a circle, it does not trigger the destroy rule. However, if I now change actor 2's physics to "Movable"-off, suddenly I can no longer have actor 1 side-by-side actor 2 without it destroying itself.
Is this a physics bug? can it be fixed on the next release? I think I need this feature for my game.
Is this a physics bug? can it be fixed on the next release? I think I need this feature for my game.
Comments
I figure movable or not, the actors would still follow the "overlaps or collides" rule.
So, two bugs related to the same issue.
Roy.