Faux Physics Movable OFF
Ideally I would like to make one of my actors unmovable (via Physics/Movable/off) However, I need that actor to have a collision shape of a circle, AND i need that actor to carry a rule that "collides or overlaps" with itself will destroy self. (even though it is unmovable, the actor could spawn overlapped with itself, if that happens, I need it to destroy) Any ideas for me? Thanks.
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