Sfx Volume Fade using attribute trouble
So I have a sound that plays at the beginning of the scene with run to completion on, however this is the intro movie and people can skip it if they want. I made an attribute called introSFXvolume and set it to 1. When you click skip I have tried change and interpolate introSFXvolume to 0 and it doesn't work. I did this with the audio.sound.volume and it works but I don't want all sfx to be at 0...
Does GS allow you to fade out sfx in real time? It seems like the initial attribute value given will be the volume for that sfx when it is triggered and can't be faded out. Am I missing something simple here?
Does GS allow you to fade out sfx in real time? It seems like the initial attribute value given will be the volume for that sfx when it is triggered and can't be faded out. Am I missing something simple here?
Comments
Simply fade out the volume for that FX sound rather than devices/audio/sound volume (which effects all SFX).
http://www.mediafire.com/?v527w66dzh5vco2
No, what I posted will work with whatever value you interpolate to (the -0.2 is there for another reason, stick 0 in and it will still work).