Sfx Volume Fade using attribute trouble

floydianspiralfloydianspiral Member, PRO Posts: 308
edited February 2012 in Working with GS (Mac)
So I have a sound that plays at the beginning of the scene with run to completion on, however this is the intro movie and people can skip it if they want. I made an attribute called introSFXvolume and set it to 1. When you click skip I have tried change and interpolate introSFXvolume to 0 and it doesn't work. I did this with the audio.sound.volume and it works but I don't want all sfx to be at 0...

Does GS allow you to fade out sfx in real time? It seems like the initial attribute value given will be the volume for that sfx when it is triggered and can't be faded out. Am I missing something simple here?

Comments

  • floydianspiralfloydianspiral Member, PRO Posts: 308
    @Tshirt....that's exactly what I did and it doesn't work.... : ( Anyone from GS know if it allows for fading of individual sfx in realtime?
  • CloudsClouds Member Posts: 1,599
    edited February 2012
    "Does GS allow you to fade out sfx in real time? " / "Am I missing something simple here?"


    Simply fade out the volume for that FX sound rather than devices/audio/sound volume (which effects all SFX).
  • floydianspiralfloydianspiral Member, PRO Posts: 308
    perhaps its because you go to -.2? Let me try that and see if it works
  • floydianspiralfloydianspiral Member, PRO Posts: 308
    I think I figured it out...I was telling it to fade out and then change scenes and something about the changing scenes overrided the volume fade...had to delay the change scene for a second
  • floydianspiralfloydianspiral Member, PRO Posts: 308
    A sous can close this thread now...unless it is useful for people to know that volume fades will not work if you have a change scene attribute next to them, you need to delay the change scene for a half a second to allow the volume fade to work.
  • CloudsClouds Member Posts: 1,599
    "perhaps its because you go to -.2?"

    No, what I posted will work with whatever value you interpolate to (the -0.2 is there for another reason, stick 0 in and it will still work).
  • floydianspiralfloydianspiral Member, PRO Posts: 308
    Tynan...thanks for the help, but it seemed to all be a hiccup in the change scene. I'm doing a lot of real time fading of sfx in scene and have never had any problems so I was confused as to why something so simple was messing up! Too many long hours this weekend pushing for a zeke in orbit update tomorrow :O
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