Actor points opposite direction after going past certain distance
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I have an actor that 'holds' a gun that rotates to always stay pointed towards the mouse so that it shoots where ever the mouse is pointed on the screen. I have this problem where if I go past the original resolution of the scene (1280x720 is the original but I extended it to 2560x720 to make a side scroller type game) the gun actor starts to point the oposite of where the mouse is. How do I fix this problem?
To make the gun point towards the mouse I used the constrain attribute to constrain self.rotate to vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y ).
Any help is appreciated, thanks!
To make the gun point towards the mouse I used the constrain attribute to constrain self.rotate to vectorToAngle( game.Mouse.Position.X - self.Position.X , game.Mouse.Position.Y - self.Position.Y ).
Any help is appreciated, thanks!