spawned actor does not follow actions

ChaserChaser Member Posts: 1,453
edited November -1 in Working with GS (Mac)
I have an actor that moves and animates and destroys when hitting a wall but i have it set so that when it spawns a new actor every 5 seconds it does not move nor animate

Comments

  • ChaserChaser Member Posts: 1,453
    Guess I should say it like this. I want to spawn a actor every 5 seconds at point a and have it animate and move to left of screen without me having to touch it or press key. If I just place the actor on the screen and give it animate and move behaviors without those behaviors contained in a rule it works.
    But once I place a timer to spawn then move and animate nothing spawns
  • ChaserChaser Member Posts: 1,453
    I've tried with it checked and unchecked. It will spawn but won't animate and move to left of screen
  • ChaserChaser Member Posts: 1,453
    Does my prototype actor need to have the same behaviors as the actor on the scene for this to work
  • ChaserChaser Member Posts: 1,453
    That's it. Guess I should stick to changing behaviors on proto only
  • ChaserChaser Member Posts: 1,453
    Thanks!
  • ChaserChaser Member Posts: 1,453
    So I thought that was it,but that was only part of the problem. Do i need to have a game atribute set for timers to work??????
    Can somebody show me a basic 5 second timer spawn actor setup????
    I started from scratch like this
    timer every 5 seconds. Run to completion.
    spawn actor1 infront of actor relative to scene
    at 320 at 450.
    This still does nothing. Is it possible to spawn actors without collisions or touch of other actors???I'm going nuts
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