Need help with Artwork(Comments on the texture to use)
GLGAMES
SingaporeMember Posts: 988
Trying to make a dungeon exploring and rpg like battle game.
Will be needing textured walls and monsters, etc..
Hoping to get a profit sharing partner as i'm not earning any income currently due to retrenchment and hope to make a hit with one of my games.
any kind soul willing to help pls mail me georgegaming @singnet.com.sg
Comments
I keep waiting for @tatiang to update that demo!
thought he included some great art for walls/floors … if you email him, he will no doubt let you use those
I really like the lay-out you have going … though the playArea could be bigger … and mapArea smaller
a fancy gilded frame … a gradient bg
for textures you can do a lot with brushes and patterns
SpriteAttack has whole spriteSheets in DBA's ResourceCenter
http://www.indiegamedesigner.com/
and, do think any artist would look at what you demo and want to work with it!
keep working with this one … think you will do a great,great game!
@};- MH
The actual pseudo 3d look is plainy manipulating different layers on that main image to create depth and turns.
Not to mention the long string of conditions i had to put in on one actor alone ...
Cannot seem to find something more dungeon like.
How to import custom texture into Gimp?
you have a nice perspective view … good depth!
the backWall has to be masked/shaded/alpha … darker further away
… and would extend the whole width of the viewArea
the floor also would be left in as wholeWidth
If I had the bottom graphics working in the game … I would use those segments/images for now and work with them as placeHolders to continue with coding.
Putting brushes or Patterns in Gimp:
/Applications/Gimp.app/Contents/Resources/share/gimp/2.0/patterns or brushes
(that is the Right click on app and Show Package Contents)
just drag them there … any Gimp or Photoshop brushes or patterns
this site may help with your Gimp work-up!
@};- MH
this type of display was once called POV Ray drawing (derived from perspective rays)
and, your orange area would overlay the viewArea with a cut-out window for the dungeon view
therefore the programmer would be manipulating the view from a much larger imageArea
lots of stuff …out of viewer's sight … going on
in GS you could just use static images that slide in/out of view … what you do for scrolling BGs
@};- MH
First time trying to make perpective texture in Gimp seem to need more work for the pieces to join better. Anyway here is the outcome after much work.
Feedback welcome for type of elements to add. I'm thinking a monster bashing type with leveling included. Maybe inventory but needs alot of work.
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
look at that video! =D>
don't talk about not finishing … I must have 20+ WorkInProgress … and always prototyping/storyboarding new ones!
@};- MH
when you are in designPhase … good to use:
Rule: when
Event: LeftShift is down
--Display Text: self.Position.X.."\n"..self.Position.Y
and Preview in the sceneEditor
(you can have the RightShift display W,H … and the spaceBar do something else … etc.)
@};- MH
Now it's using one skeletor outlined image with 20 actors stacked on top so it won't go distorted.
Here's the latest with darker shade when further away and a light source on the ground. But there's one issue with the onscreen map, it's using 5x5 grid like actors made into one. However there appears to be gap at some areas when showing light n dark tiles side by side. it won't happen if same color... isn't that weird?
Added light effect on closest wall as well, i'm amazed at the difference it makes.
when I think of dungeons & monsters
I see trolls, bats, rats, skeletons, lurkers (dark ghosts), and traps, and whips, and chains, nasty wet spots, and barred cells, cockroaches and water bugs and spiders and webs,… etc.
so look for free first … know you can work well from a basic shape and add the details … @GLGames
also I do like lots of shadow and light (so do you!) and maybe some small animation (2-4 images) so the things are active!
I am so excited about watching your progress!
@};- MH
torches with particle lighting
would be a good place to start in the right direction!
@};- MH