Terrain Generation Please Help

jon218jon218 Member Posts: 0
edited February 2012 in Working with GS (Mac)
I am making a terrain generation game like Terraria, it currently uses small blocks (5x5). It generates three types of terrain, Dirt, Stone and caverns. How i have it set up, is one block goes down the side of the window, and spawns smaller blocks which go across the window spawning the actual terrain at random. The cavern generators are blocks that move randomly and destroy the terrain they touch and eventually disappear. The only problem is that it is REALLY slow. The generation can take up to 15 minutes, and the map isn't that big... Is there any way to generate it faster? Any help appreciated, Thanks!

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Its gonna be like that and eventually crash if you have a lot of terrain blocks. And even if you dont spawn them and lay them out in your scene your fps is gonna be shot if you have alot of terrain blocks as well. Gamesalad isnt really suited for a big game like that at this time.
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