Anyone got their GS game working with iCade?

HoneyTribeStudiosHoneyTribeStudios Member Posts: 1,792
edited February 2012 in Working with GS (Mac)
Looks like it should be doo-able as it's just specific key commands that iCade uses.

http://www.ionaudio.com/downloads/iCade_Dev_Resource_v1.3.pdf

Anyone got something working?

Comments

  • beefy_clyrobeefy_clyro Member Posts: 5,394
    As far as I'm aware, this is not possible yet from within GS!
  • RacetotheMoonRacetotheMoon Member Posts: 323
    edited February 2012
    Good find @HoneyTribeStudios!

    There's no mention of having to install a SDK in that document you found, but looking here (https://github.com/scarnie/iCade-iOS) it would seem you need to copy some libraries into your project in order for it to read those key commands. That said, if that's all that's needed (copying three files over), I don't see why GameSalad can't include this in an upcoming revision. In fact, I think I mentioned wanting iCade support in the 'what features we want #2'.

    Things like, supporting the iCade, add value in the mind's of the consumer, and there are a fair number in existence to make it worth the time to include into your game (if it fits the style of game, of course). This number will surely grow once they release their NES styled controller. I really hope the GS crew agrees that this is indeed a valuable commodity for their developers to have, and finds the time to support the iCade soon.
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