Please HELP - Using Control Template for Bottom Up Shooter

hzappshzapps Member, PRO Posts: 173
edited February 2012 in Working with GS (Mac)
I'm using the controller template to start a shooter game where an actor starts from the bottom and works his way upwards, probably 5 screens high, and will encounter other actors to shoot or blow up with a thrown bomb. I worked though a bunch of trys lastnight but I am totally new to this. I have placed long walls on the left and right so that the charachter wont wrap from screen to screen. How can I

1 is there an easier way to stop them from wrapping from side to side?
2 How can I stop them from bouncing when encounter another actor? Like a shrub or fence.
3 When they do encounter the walls i have placed it does stop, but then falls back and spins. Is it because I moved the controller knob up a little on the screen.

I will be reviewing the camera tutorial to make that follow it up. When I do, is there anything that I need to do to keep the controllers (including A and B and Knob) on the screen.

Thank you in advance for your assistance.
HerenzonaApps

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    the Controllers should be in a HUD layer (that is heads-up-display … see wikipedia)
    that should be the top lay in your Inspector > Scene > Layers
    it should be unchecked so it doesn't scroll

    1. yes … use Rules that allow movement only when Actor is in a specified ares of screen (videos)
    2. bounce is controlled by the actor's Physics > Restitution set it to 0 for no bounce
    3. while there you might want √ the Fixed Rotation … to eliminate spin

    for a newbie … you are doing super! @theazlowes
    just need to do some of the tutorials in the Cookbook link at the top of this page

    Enjoy!
    @};- MH
  • hzappshzapps Member, PRO Posts: 173
    Also, Is it okay to stretch the background all of the way from the bottom to the top of a five screen tall IPad game?
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