Image Confusion Please Help

creativeappscreativeapps Member Posts: 1,770
edited February 2012 in Working with GS (Mac)
I have different type of shapes in total 50 levels. I have one question. Should I used different shapes individual design for each level. Or creating one pattern & warp on actor? creating pattern not looks good. And if I am going for individual design. Is it affect the game memory?
Please let me know.

Thanks,
John

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    edited February 2012
    Not sure what you mean. Could you be more specific? As for images, when you create them in whatever program you are using, output them so the size x & y is divisible by two. Make sure to crop them so you don't have excess transparent space around them as this increases ram usage for space that has nothing. Rezizing them in the creator does not reduce the usage size and does not scale the image well. For the best image possible scale it in the program you created them in.
  • MotherHooseMotherHoose Member Posts: 2,456
    depending what the actor is to do … you can use many instances in each scene of the same actor
    changeAttribute… self.Image To:
    and changeAttribute behaviors for X, Y, W, H
    and if just color changes of one image… change its RGB Attributes
    EX: one ball can appear in many colors using the same image … in each instance you can change the ball color to anything you want by changing its RGB

    @};- MH
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