Conversations?

JhascherProductionsJhascherProductions Member Posts: 1
edited March 2012 in Working with GS (Mac)
I am attempting to create an app that includes conversations and the ability of the player to make choices during those conversations. Anyone have any starting tips or possible ways to tackle this task?

Comments

  • 3xL3xL Member Posts: 676
    using tables seems to be the trend lately. personally i haven't used tables as they don't appeal to me. maybe if you search for tables uses you can find something good. i'm sure attributes play a major role.

    if answer is yes
    do something

    if answer is no
    do something


    something like that
  • @3xL Thank you. I had also heard about tables but I don't know too much about them. Guess it's time to do some reading.
  • 3xL3xL Member Posts: 676
    there are several videos out, you can check out gshelper.com or the gamesalad cookbook. theres info there :)
  • MotherHooseMotherHoose Member Posts: 2,456
    in conversations you should track the flow
    1 say something … when user taps response >
    2 say something else … when user taps response >
    3 say another thing … end conversation

    you can do easily with a game/scene/actor attribute: text#

    and rules:
    Rule: when
    Attribute: ?.text# = 2
    --Display Text:
    and have the response tap changeAttribute: text# To: text#+1

    @};- MH
Sign In or Register to comment.