I am attempting to create an app that includes conversations and the ability of the player to make choices during those conversations. Anyone have any starting tips or possible ways to tackle this task?
using tables seems to be the trend lately. personally i haven't used tables as they don't appeal to me. maybe if you search for tables uses you can find something good. i'm sure attributes play a major role.
in conversations you should track the flow 1 say something … when user taps response > 2 say something else … when user taps response > 3 say another thing … end conversation
you can do easily with a game/scene/actor attribute: text#
and rules: Rule: when Attribute: ?.text# = 2 --Display Text: and have the response tap changeAttribute: text# To: text#+1
Comments
if answer is yes
do something
if answer is no
do something
something like that
1 say something … when user taps response >
2 say something else … when user taps response >
3 say another thing … end conversation
you can do easily with a game/scene/actor attribute: text#
and rules:
Rule: when
Attribute: ?.text# = 2
--Display Text:
and have the response tap changeAttribute: text# To: text#+1
@};- MH