@tsb +1 I think spatially and am dyslexic (oh for the joy of spell checkers). Code has always been a problem for me as I have type everything 15 times to get it right, but an environment like GS frees me of those problems, and also enables me to put stuff together very fast. Understanding of programming logic very much helps as one get deeper into making more complex projects, and for me the logic is learnt as I reach problems and have to find a way to implement a solution. I watch out for solutions that other people describe on the forum and elsewhere, and this is often by those with a knowledge of 'real code' and the logic within it, but at other times by just a clever approach to math or the use of the GS tools.
Learning code or a scripting language can only help, but the logic behind it for me is what helps most. I do crave access to things that 'real code' would offer, but what is already available is incredibly broad and flexible, and I feel that I am no way close to exploiting all that GS has to offer. If you look at games done within GS by the likes of TSB, QS, FMG, Darren, Gamesmold, and then compare them with 95% of what is put out in 'coded' games I think it's safe to they stand up pretty darn well.
of course you have to learn coding coding is what tells the computer what to do … instructions to the computer and, the hard thing about coding is the syntax … the words/phrases and their arrangement that each programming language uses to create those instructions
Now … You are very,very lucky @DARKSKREAM … you are in GameSalad! most of the syntax is already in place … you just drag and drop it where you need it! and that is painless learning … you'll almost immediately recognize the code when you click on an expression you'll learn what you should add to make events/actions happen
don't be in awe of your computer … GameSalad gives you the chance to boss it around big-time! use the simple terms you have used all your life: game, scene, actor, Rules, Behaviors, attributes, color, size, … etc.
and, play around making the computer pay attention to you and jump through hoops at your command!
Comments
Learning code or a scripting language can only help, but the logic behind it for me is what helps most. I do crave access to things that 'real code' would offer, but what is already available is incredibly broad and flexible, and I feel that I am no way close to exploiting all that GS has to offer. If you look at games done within GS by the likes of TSB, QS, FMG, Darren, Gamesmold, and then compare them with 95% of what is put out in 'coded' games I think it's safe to they stand up pretty darn well.
just my thoughts and waffle. kipper
coding is what tells the computer what to do … instructions to the computer
and, the hard thing about coding is the syntax … the words/phrases and their arrangement that each programming language uses to create those instructions
Now … You are very,very lucky @DARKSKREAM … you are in GameSalad!
most of the syntax is already in place … you just drag and drop it where you need it!
and that is painless learning … you'll almost immediately recognize the code when you click on an expression
you'll learn what you should add to make events/actions happen
don't be in awe of your computer … GameSalad gives you the chance to boss it around big-time!
use the simple terms you have used all your life: game, scene, actor, Rules, Behaviors, attributes, color, size, … etc.
and, play around making the computer pay attention to you and jump through hoops at your command!
@};- MH