How to make a proper win screen without changing scenes
I am going to have a few things going on like: how many stars collected, the time that it took to complete the level, etc.
How do I do all of this without changing the scene? Should I just disable my character's movements when level ends and spawn the proper graphics that contain all of my data?
How do I do all of this without changing the scene? Should I just disable my character's movements when level ends and spawn the proper graphics that contain all of my data?
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Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Thanks for the advice. @Tshirtbooth: I was thinking to do that, but in the last game I did that, and it showed the screen movement, albeit it was for .1 seconds, but still. I would like to not show the screen movement when I spawn all the stats. My scene size is already way larger than the normal screen size for iphone , I think it is at 1380 width.
Either way, will interpolate be useful set at duration: 0?
I going to try it all soon, but I am trying to take a hold of my art direction for this game and the win scene. I cant seem to make a good win screen actor.
@Tshirtbooth: any suggestions whether I should use inkscape , pixelmator, or gimp? I want clean lines, but the game is really dark. I've been using pixelmator for all my pixel art games, but this is a bit different. Think Contre Jour meets Braid meets small worlds.