How to make a proper win screen without changing scenes

poopdecksweeperpoopdecksweeper Member Posts: 180
edited March 2012 in Working with GS (Mac)
I am going to have a few things going on like: how many stars collected, the time that it took to complete the level, etc.

How do I do all of this without changing the scene? Should I just disable my character's movements when level ends and spawn the proper graphics that contain all of my data?

Comments

  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    Hmmm I usually don't get the load wheel on my pause menus....
  • The_Gamesalad_GuruThe_Gamesalad_Guru Member Posts: 9,922
    @Tshirtbooth yeah you're art is very detailed I can see it would do that.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    Hey guys,

    Thanks for the advice. @Tshirtbooth: I was thinking to do that, but in the last game I did that, and it showed the screen movement, albeit it was for .1 seconds, but still. I would like to not show the screen movement when I spawn all the stats. My scene size is already way larger than the normal screen size for iphone , I think it is at 1380 width.

    Either way, will interpolate be useful set at duration: 0?
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    edited March 2012
    and @FBS, my pause is giving me the loading screen already, and it's only my intro scenes. :))
  • simo103simo103 Member, PRO Posts: 1,331
    edited March 2012
    @poopdecksweeper .. using Interpolate usually for a slide-in like scene change. If you want instant then use change attribute. Interpolate means: interpolation is a method of constructing new data points within the range of a discrete set of known data points. IE: Interpolate between 10 and 20 for 1 second would create equal steps between 10 and 20 for the one second, adjusted for ease in/out etc. So interpolate for 0 seconds isn't needed as it is just a change .. from example 10 to 20.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    edited March 2012
    I gotcha, tweening. I have never tried interpolate set to 0. I wonder if it even produces anything.

    I going to try it all soon, but I am trying to take a hold of my art direction for this game and the win scene. I cant seem to make a good win screen actor.

    @Tshirtbooth: any suggestions whether I should use inkscape , pixelmator, or gimp? I want clean lines, but the game is really dark. I've been using pixelmator for all my pixel art games, but this is a bit different. Think Contre Jour meets Braid meets small worlds.
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