IAP localization (specific currency to specific country)
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because GS doesn't have this function built-in, i'm scratching my head as to how to best show an in-app purchase item.
let's say we have:
item1 for 0.99 USD
item2 for 1.99 USD
when the user taps it, Apple's blue window will ask for 0.79 EUR and 1.59 EUR instead.
we can't list the items as 0.99, 1.99 without the currency tag, because it will be misleading.
if the game was coded in Obj-C, there would be localizations made for the currencies
any quick and dirty fixes around this?
my gut feeling is to still show USD, and maybe provide another menu for the user to calculate the exchange ( sort of like our very own pricing tier table ). A lot of work involved in this.
or we should still show in USD, and hope other users will not be scared of tapping it.
let's say we have:
item1 for 0.99 USD
item2 for 1.99 USD
when the user taps it, Apple's blue window will ask for 0.79 EUR and 1.59 EUR instead.
we can't list the items as 0.99, 1.99 without the currency tag, because it will be misleading.
if the game was coded in Obj-C, there would be localizations made for the currencies
any quick and dirty fixes around this?
my gut feeling is to still show USD, and maybe provide another menu for the user to calculate the exchange ( sort of like our very own pricing tier table ). A lot of work involved in this.
or we should still show in USD, and hope other users will not be scared of tapping it.
Comments
I don't think you should worry about putting the price in the app. Just list items 1 and 2, and when a user clicks on them, they will see the price (that you set in iTunes connect) that is appropriate for their region. They still have the opportunity to reject buying the item, so its not misleading (if that's your concern).