How do I Create An Attribute Within An Actor That Is Not Global?

teamepiphanyteamepiphany Member Posts: 3
edited March 2012 in Working with GS (Mac)
Im not sure exactly how to word this but im looking to make enemies that require more then one hit to destroy them. My first thought was to create a attribute related to heath, but then i realized this would effect all enemyies globally. So what im looking for is a way to have each indiviguel enemy have them own health system that doesn't effect all of the same actor but at the same time doesnt require me to make a unique atribute for every enemy on the screen.

Hopefully this make sense

thanks

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