How do I Create An Attribute Within An Actor That Is Not Global?
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Im not sure exactly how to word this but im looking to make enemies that require more then one hit to destroy them. My first thought was to create a attribute related to heath, but then i realized this would effect all enemyies globally. So what im looking for is a way to have each indiviguel enemy have them own health system that doesn't effect all of the same actor but at the same time doesnt require me to make a unique atribute for every enemy on the screen.
Hopefully this make sense
thanks
Hopefully this make sense
thanks
Comments
So make an enemy actor. Make a self attribute HP inside that actor.
Then each instance of that actor will have it's own HP attribute.