HELP - How to Move a camera with the Actor using the Controller Template with Extended Screen

hzappshzapps Member, PRO Posts: 173
edited March 2012 in Working with GS (Mac)
I hope I can try and state this more clearly.

I have a scene that is 5120 tall and 768 wide. The tank will start at the bottom and progress through the scene to the top shooting things. I am using the Controller 1 (Stick style with fire button A&B) type template. I have expanded the cam view as far as it will go and it simply runs off the top off the screen, the tank, with more than 4000 pixels in height worth of terrain to run through. I have not made any controller changes and have done the tutorial of Offset cam with TShirt Booth, but I get stuck on how to add it to the templates Flying actor because it is a stick controller and I do not know where to add the remaining portion of the info after creating the CamActor and the CanX and CamY Real Attributes.

I appreciate any help. I have spent about 4 hours trying all kinds of things.

I even tried to create a invisible actor so I could assign the appropriate characteristics to it and then maybe have it follow the primary actor.

It is not like a mouse click or touch because it is stick control

Thank you guys. Sorry I am such and idiot with this one. This is my first game. and I have gone through tons of the tutorials and cookbook.

Hang Loose
HerenzonaApps

Comments

  • hzappshzapps Member, PRO Posts: 173
    I am open to any thoughts. I have watched the ten minute and the 3 minute video on camera offsets
  • POMPOM Member Posts: 2,599
    edited March 2012
    Im not sure what you ask .. you must understand that not everyone has the templates you work with so......

    Does your "tank" actor has a "control camera" behavior in it ?

    Photobucket Roy
  • hzappshzapps Member, PRO Posts: 173
    No When I add one it then stops its mvement about 3/4 of the way up the screen or about where the camera view ends. The template that I am using is on the GSTemplates when you first launch that are Controllers, if that helps.

    Thank you again.
  • POMPOM Member Posts: 2,599
    No it doesn't help unfortunately , something is not making sense here , does your tank placed on a scrollable layer ?

    Photobucket Roy
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    edited March 2012
    If the camera controller is on your tank, you should try making camera tracking area to 0,0 and there is no need for another camera controller actor if your scene is all joint together as one big map. The important thing is your tank to control the viewing area.
  • hzappshzapps Member, PRO Posts: 173
    Made the change to the scrollable layers and it fixed it. Thank you again
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