Movable Actors vs. Non-Movable Actors
jon2s
Member Posts: 40
As far as frame rates go, it is my understanding that the movable actors slow down the system quite a bit. I assume that non-movable actors do not (as much atleast).
My question is if there is going to be a good number of movable actors but only certain ones are in use at a time, would it be advisable to only have the ones that need to be movable at a time set to movable?
For example, I have a fly out menu. There are 10 or so items on that menu that slide out so they are movable. The menu is only available when everything else stops. So should they be set to non-movable and when clicked set the menu items to movable and the non-menu movable items to non-movable. Then when menu is closed, reverse?
That would cut my movable items down by quite a bit, but I'm not sure how much gain I would get by changing the attributes vs just leaving them all movable.
Any insight would be appreciated.
Jon
My question is if there is going to be a good number of movable actors but only certain ones are in use at a time, would it be advisable to only have the ones that need to be movable at a time set to movable?
For example, I have a fly out menu. There are 10 or so items on that menu that slide out so they are movable. The menu is only available when everything else stops. So should they be set to non-movable and when clicked set the menu items to movable and the non-menu movable items to non-movable. Then when menu is closed, reverse?
That would cut my movable items down by quite a bit, but I'm not sure how much gain I would get by changing the attributes vs just leaving them all movable.
Any insight would be appreciated.
Jon
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