Animations and collsions
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Hi GS community ,
Iv been experimenting with a new game character ( 8 bit hero) .
The collisions are starting to annoy me.
When it walks , its fine because the walking frames for the animations are the same size , therefore same collision.
Its attack frames are different sizes . This means that the size of the images is confined to the original actor and the collisions are all wrong.
Is there anyway to correct this / will there be a better collision/animation editor thingy
Thanks
Iv been experimenting with a new game character ( 8 bit hero) .
The collisions are starting to annoy me.
When it walks , its fine because the walking frames for the animations are the same size , therefore same collision.
Its attack frames are different sizes . This means that the size of the images is confined to the original actor and the collisions are all wrong.
Is there anyway to correct this / will there be a better collision/animation editor thingy
Thanks
Comments
when creating images for any animation … you use the largest size layer as the size for your other layers
this is true in most animation programs … even in gif images
@};- MH
Ace