My Game shuts off while I'm playing automatically
YYGames
Member, BASIC Posts: 26
Hi guys.
Ever since I updated latest version of gamesalad, and gamesalad viewer,
my game keep shuts off automatically while I'm playing my game.
Like after 5mins it shuts off. And this also happens in Adhoc.
I already checked my game hundreds of times to see if there's anything wrong, but there was nothing wrong
and I also tried reboot my mac and my phone either, but neither worked.
Tho, my game have lots of attributes going on in one scene, is this why??
Help me please
Ever since I updated latest version of gamesalad, and gamesalad viewer,
my game keep shuts off automatically while I'm playing my game.
Like after 5mins it shuts off. And this also happens in Adhoc.
I already checked my game hundreds of times to see if there's anything wrong, but there was nothing wrong
and I also tried reboot my mac and my phone either, but neither worked.
Tho, my game have lots of attributes going on in one scene, is this why??
Help me please
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I'm using iPhone4S with iOS5 ver.
When it crashes nothing pops up.
(Mine is code intensive as well. Not sure if that's what it is)
When i was previewing my game on my iphone, the size of image was about 20 to 30 mb
and game engine was 70mb, and others 30 mb.
But there's no way to reduce the size of my game engine because all of the attributes are all needed in one scene.
Is there any way to prevent my game from crashing?
Just an idea.
Thanks. I'll take a look at that, although it does work on the Android device just fine.
I'm thinking maybe I should uncheck preload art. How does that work necessarily though. Do I just uncheck it in every image that is not being displayed initially and then have something that check the preload art boolean or how do you set it up to load the art during runtime?
Personally, I uncheck pre-load art for every image/actor with the exception of animated actors. Those are the only things that I pre-load art for, and I have good results, and no problems so far.
Thanks. I stopped all the preloading art. Problem is it is still happening.
Specifically, when I open my game on the GS Viewer it opens the game. I click the play button and it loads for like a min and than just crashes out. Nothing is displayed. Can I assume this would happen on an actual device? I mean I have put it on my Android phone numerous times and it loads in around 16 or so secs and goes into the game just fine. No issues, but on the iPhone it just loads for an eternity and crashes. I'm pretty sure I don't have any looping codes, because nothing is triggered until the game is entered from the next scene. I have integers that manage where the person is in the scene and it shrinks / alphas the unused images and expands the used ones. This is really starting to concern me since my game is virtually done other than the remaining final playthrough.
After I reduce size of my images, it does not crash anymore.
Cheers