Particle Frustration

921creative921creative Member, PRO Posts: 140
edited March 2012 in Working with GS (Mac)
I have a particle instance where I specify a minimum of 10 particles spawning. However, no matter how I change the settings, lifetime, velocity, etc., I always only get 2 particles spawned. Why would this be happening?

Comments

  • 921creative921creative Member, PRO Posts: 140
    No color changes. Blending mode Normal. I do see two and only two particles every time it runs.
  • joshuawildejoshuawilde Member Posts: 96
    if you let it keep running does it spawn more?
  • 921creative921creative Member, PRO Posts: 140
    edited March 2012
    I changed the Particle Lifetime to 15 seconds and this time I only got one particle that just drifted forever.
    I'm wondering if part of the problem is the actor that spawns the particles moves immediately off-screen the moment they start. I probably need a separate actor that only spawns the particles and is constrained to the other actor but doesn't move off-screen.

    Edit: Never mind. I just realized I have the same particles spawning on another actor that doesn't move off-screen, yet it only emits 2 particles also.
  • mu-kowAPPSmu-kowAPPS Member Posts: 233
    What is particle startup time set to?

    Try something above 0
  • 921creative921creative Member, PRO Posts: 140
    When I set Startup Time to .03 I get 1 particle. When I set it to 1 second I get no particles.
  • UtopianGamesUtopianGames Member Posts: 5,692
    edited March 2012
    Strange one this...have you tested the direction and set it to random (to test) could it be there overlapping each other so your only seeing 2?

    I always set mine to 0.02...would be good if we could have particles with no delay though:)

    Darren.

    GS TEMPLATES
    DBA RESOURCE CENTRE
  • 921creative921creative Member, PRO Posts: 140
    Here are my exact settings:
    Number of Particles: 12
    Particle Startup Time: 0.3
    Particle Lifetime: 2.5
    Emitter Offset 0 0
    Direction: random(10,359) Relative to actor, affected by gravity
    Speed: 50
    Size: random(8,15) Size does not change
    Color: Does not change, Blending Normal
    Rotation: random(10,359)
    Angular Velocity: 97.7735
    Image: Using image
  • 921creative921creative Member, PRO Posts: 140
    edited March 2012
    OK well, I should have known. I put the Particle behavior inside a Timer that forces it to run for 1 second to completion, and the particles now display correctly.
Sign In or Register to comment.