Particle Frustration
I have a particle instance where I specify a minimum of 10 particles spawning. However, no matter how I change the settings, lifetime, velocity, etc., I always only get 2 particles spawned. Why would this be happening?
Comments
I'm wondering if part of the problem is the actor that spawns the particles moves immediately off-screen the moment they start. I probably need a separate actor that only spawns the particles and is constrained to the other actor but doesn't move off-screen.
Edit: Never mind. I just realized I have the same particles spawning on another actor that doesn't move off-screen, yet it only emits 2 particles also.
Try something above 0
I always set mine to 0.02...would be good if we could have particles with no delay though:)
Darren.
GS TEMPLATES
DBA RESOURCE CENTRE
Number of Particles: 12
Particle Startup Time: 0.3
Particle Lifetime: 2.5
Emitter Offset 0 0
Direction: random(10,359) Relative to actor, affected by gravity
Speed: 50
Size: random(8,15) Size does not change
Color: Does not change, Blending Normal
Rotation: random(10,359)
Angular Velocity: 97.7735
Image: Using image