flinging an object in a circular path
I have an actor that randomly spawns on the perimeter of a circle every 5 seconds.
The actor's position is constrained to points along the circle.
I want to be able to fling the actor around the circle based on how fast the actor was moving when touch is released.
Even when I get the actor to move, there doesn't appear to be any velocity (I've checked using the display attribute)
Any ideas?
The actor's position is constrained to points along the circle.
I want to be able to fling the actor around the circle based on how fast the actor was moving when touch is released.
Even when I get the actor to move, there doesn't appear to be any velocity (I've checked using the display attribute)
Any ideas?