flinging an object in a circular path

eric.ojhaeric.ojha PRO Posts: 23
edited March 2012 in Working with GS (Mac)
I have an actor that randomly spawns on the perimeter of a circle every 5 seconds.
The actor's position is constrained to points along the circle.
I want to be able to fling the actor around the circle based on how fast the actor was moving when touch is released.
Even when I get the actor to move, there doesn't appear to be any velocity (I've checked using the display attribute)
Any ideas?
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