Exaggerated Physics example?

HappyKat78HappyKat78 Member, BASIC Posts: 173
edited March 2012 in Working with GS (Mac)
Hi,

Does anyone have an example of how to exaggerate physics? I've been messing around with density, friction etc. for ages but the physics seem too "heavy". Let's say I dropped a ping pong ball on a wooden cross that was spinning on the spot pretty fast. It would fly right up in the air very quickly and go very far. I'm trying to replicate this kind of thing in GS but even with a really low density ball and hardly any friction it barely takes flight at all. I don't want to put the restitution too high as the material shouldn't be bouncy, but I can't find a solution for this.

I'm hoping somebody else has come across this issue and solved it?? Any help would be much appreciated.

Thanks!

Comments

  • CloudsClouds Member Posts: 1,599
    You want something to bounce really high, but you don't want it to be bouncy ?
  • LumpAppsLumpApps Member Posts: 2,881
    edited March 2012
    Put the restitution on the cross real high, not on the ball. Also keep the drag low.

    Hope that helps.

    Cheers,
    Ludwig
  • HappyKat78HappyKat78 Member, BASIC Posts: 173
    Tynan - Yes, I only want the momentum of the spin to hit the ball, so I don't want the material itself to be bouncy.

    LudwigHeijden - Thanks for the advice. This kind of fakes it I guess, but if I stop spinning the cross then it's still really bouncy. As I said to Tynan, I'm trying to get the spinning motion to make the ball fly through the air so if it wasn't spinning the ball wouldn't bounce as much. When it's not spinning I could turn the restitution down I suppose. It's still not quite right though as even when the ball hits an edge of the cross it still flies far now which isn't that realistic. Think of hitting a ball with a bat. If you hit it right in the middle you can hit the ball a long way, but if you mis-hit it and just catch it on the edge it wouldn't go as far. Hope that makes sense?
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