Resolution Independence

AppTekAppTek Member Posts: 152
edited March 2012 in Working with GS (Mac)
Whenever ever you are making a game with resolution independence checked, are you supposed the make the in the small camera area or make it bigger.

Comments

  • AppTekAppTek Member Posts: 152
    Anyone?
  • CloudsClouds Member Posts: 1,599
    4 minute bump, new record. ;)
  • AppTekAppTek Member Posts: 152
    edited March 2012
    Can you answer my question?
  • CloudsClouds Member Posts: 1,599
    Your question is not clear, the last few words are approaching mysterious.

    Whenever ever you are making a game with resolution independence checked, are you supposed the make the in the small camera area or make it bigger
  • AppTekAppTek Member Posts: 152
    When you check resolution independence, are you supposed to scale down the images until it fits into the camera area.
  • beefy_clyrobeefy_clyro Member Posts: 5,394
    I assume you haven't searched the forums as this comes up loads, anyway, quick answers;

    Design your art double size. i.e. a background of 480 x 320 will need to be done at 960 x 640.
    Drag the art into GS, it will automatically half in size for your actor.
    Then leave everything as it is and design as if you wasn't using RI, the published build will detect if it is a retina ready device, if it is, it uses the full size images, if not it uses a new set it creates at half size.

    ** Bonus bit of info here ... Make sure all art you design, when divided by 2 is an even number, otherwise the art will blur. i.e. 40 x 80 image will be 20 x 40 where as an 40 x 89 will be 20 x 44.5, you would need to make that 40 x 88 or 40 x 92.

    IF you require any more in depth answers then i suggest you search the forums as its been covered loads :)
  • CloudsClouds Member Posts: 1,599
    edited March 2012
    ...
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