Not too sure, but have you changed ALL 'game.Unlock' in ALL the wood in each scene?
I only ask, as your prototype actor doesn't change it to anything (change attribute "game.Unlock" TO ""), so I am guessing if you have an actor on scene which you have not set the attribute, then it is setting it to nothing when loading???
Could you share more information, or even your GS file? I could have a ganders? PM me and Ill send you my email etc if you want to. Will then post the results up here for all to see etc.
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I only ask, as your prototype actor doesn't change it to anything (change attribute "game.Unlock" TO ""), so I am guessing if you have an actor on scene which you have not set the attribute, then it is setting it to nothing when loading???
Let me know how you get on.
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It is currently:
IF game.Unlock <= self.level
when it should be:
IF self.level <= game.Unlock
It works when this way around then
Then, for the clicking an unlocked/locked button, it looks like this may be incorrect too. If you have problems with this, then let me know.