Level Select Problem!

UnicornInvasionUnicornInvasion Member Posts: 301
edited March 2012 in Working with GS (Mac)


I think I got the rules down pat! What is the problem?

Comments

  • robert.mccarthyrobert.mccarthy Member Posts: 165
    Not too sure, but have you changed ALL 'game.Unlock' in ALL the wood in each scene?

    I only ask, as your prototype actor doesn't change it to anything (change attribute "game.Unlock" TO ""), so I am guessing if you have an actor on scene which you have not set the attribute, then it is setting it to nothing when loading???

    Let me know how you get on.
  • UnicornInvasionUnicornInvasion Member Posts: 301
    Still Nothing!
  • robert.mccarthyrobert.mccarthy Member Posts: 165
    Could you share more information, or even your GS file? I could have a ganders? PM me and Ill send you my email etc if you want to. Will then post the results up here for all to see etc.
  • UnicornInvasionUnicornInvasion Member Posts: 301
    @robert.mccarthy

    Sent Message
  • robert.mccarthyrobert.mccarthy Member Posts: 165
    edited March 2012
    Your first rule on your 'BlueLocked' is the wrong way around.

    It is currently:

    IF game.Unlock <= self.level

    when it should be:

    IF self.level <= game.Unlock

    It works when this way around then :)

    Then, for the clicking an unlocked/locked button, it looks like this may be incorrect too. If you have problems with this, then let me know.
  • UnicornInvasionUnicornInvasion Member Posts: 301
    Perfect. My Hero!
Sign In or Register to comment.