Proper dialogue template
Does anyone have one of these made?
I am having a hard time trying to make a good dialogue where the actor that makes the text change will disappear and reappear when it is time for you to proceed.
I think I am going to need around 5 or 6 attributes to constrain to each other for this, but I dont know
I am having a hard time trying to make a good dialogue where the actor that makes the text change will disappear and reappear when it is time for you to proceed.
I think I am going to need around 5 or 6 attributes to constrain to each other for this, but I dont know
Comments
a little demo of how I got things working with Tables and flow
http://www.mediafire.com/download.php?b82qa73d4qfqfxr
@};- MH
Right now though, in my head, I see flow-charts and graphics changing based on input from the user. Maybe that'll help?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
and flow can usually be monitored by player/char index attribute …
simple to create a table for each auxiliary character's interaction with player
@};- MH
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
and, it makes things easier … you just use the same code … referencing the flow for all the possible dialogues
oh … just download my demo and see one way it can be done
and if you want to use images and not text … just type in your table the image name (without the .png)
and changeAttribute: self.Image To: tableCellValue(table,row,col)..".png"
(select the table,selectAttribute with characterValue,select the flowAttribute) 4 clicks and 8 keystrokes
and, copy/paste to continue the conversation.
@};- MH