Proper dialogue template

poopdecksweeperpoopdecksweeper Member Posts: 180
edited March 2012 in Working with GS (Mac)
Does anyone have one of these made?

I am having a hard time trying to make a good dialogue where the actor that makes the text change will disappear and reappear when it is time for you to proceed.

I think I am going to need around 5 or 6 attributes to constrain to each other for this, but I dont know

Comments

  • MotherHooseMotherHoose Member Posts: 2,456
    for Ends of the Earth TOtB4 … I did some workUp with dialogues
    a little demo of how I got things working with Tables and flow

    http://www.mediafire.com/download.php?b82qa73d4qfqfxr

    @};- MH
  • quantumsheepquantumsheep Member Posts: 8,188
    I'm in the planning stages of a conversation system as we speak. If I end up making one, I'll give you some pointers.

    Right now though, in my head, I see flow-charts and graphics changing based on input from the user. Maybe that'll help?

    QS

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • MotherHooseMotherHoose Member Posts: 2,456
    easy with tables @QS … you can have cols for chars yes answer and no answer … use a game attribute triggered by player input to call for correct column.
    and flow can usually be monitored by player/char index attribute …
    simple to create a table for each auxiliary character's interaction with player

    @};- MH
  • quantumsheepquantumsheep Member Posts: 8,188
    I really haven't had time to learn this tables thingy yet. I may look at them when I get onto making the conversation system, or I may do it 'old school' :D

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • MotherHooseMotherHoose Member Posts: 2,456
    well… you go do the tables, QS … good for us old dogs to learn new tricks!
    and, it makes things easier … you just use the same code … referencing the flow for all the possible dialogues
    oh … just download my demo and see one way it can be done

    and if you want to use images and not text … just type in your table the image name (without the .png)
    and changeAttribute:  self.Image  To:   tableCellValue(table,row,col)..".png"
    (select the table,selectAttribute with characterValue,select the flowAttribute) 4 clicks and 8 keystrokes
    and, copy/paste to continue the conversation.

    @};- MH
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