firemaplegames or thishirtbone HELP me pleaseee
venon_it
Member, PRO Posts: 594
thanks for helping me
i create a game with a car, but want to insert 3 functions, first function is a simil in this fabulous demo ( ice ) : http://gamesalad.com/game/play/41665
2function: i want to inser smoke in back-car
3function: can i insert other car, they walk with intelligence? or i programme after
thanks for helping me
i create a game with a car, but want to insert 3 functions, first function is a simil in this fabulous demo ( ice ) : http://gamesalad.com/game/play/41665
2function: i want to inser smoke in back-car
3function: can i insert other car, they walk with intelligence? or i programme after
thanks for helping me
Comments
function 3) Use image and animation switching to make the car images change.
Refer to this thread:
http://gamesalad.com/forums/topic.php?id=4071
for function 2 i insert particles, but my car move, and smoke not moving in the right direction!!
for 3 function : I intend to play: player VS PC
hot to create a friction for "water" , "ice" etccc
thankss
First, create an actor attribute called "particleRotation"
Next, create a constrained Attribute where:
-- self.particleRotation = self.rotation-180 (use 180 degrees if you want the smoke coming from the back of the actor)
Finally, in the particle behavior/velocity and position,
set the X offset to "floor(0-self.width/2)"...or whatever offset from center you want.
leave the Y offset to 0
set the rotation value to self.particleRotation
set the speed to 50 (or more if you want faster smoke)
make sure its set relative to Actor.
That should work...at least it does in mine.
It sounds like you are just getting started working with gameSalad...
If this stuff is too complex or doesn't make sense...You need to watch more tutorials and read more of the references.
Good Luck.
but in spaw i must insert a function to move a smoke.... you know what the right function?
thankssss
the particalRotation attribute should be a "real" value.
-sciBone
You need to methodically go through the steps.
The computer can ONLY do 1 thing at a time...you have to track every single step and make sure it does what it needs to do before something else. Also...you need to follow every branch of the "function tree" and make sure not 1 branch is broken.
We can't do it for you...you need to be patient and work through the problem...carefully, slowly and methodically...and make sure there is not 1 error in the logic sequencing.
Also...it really sounds like you need to spend at least a week doing tutorials and reading the reference section. Spend a week doing that and it will save you 10 times that in time later.
Perhaps after I finish my project ( http://gamesalad.com/forums/topic.php?id=4088 ) I will post a few freebee samples of effects I used in my game. I will be sure to post a smoking actor first.
thanks for trying to help me