Considering there a lot of easy to use workarounds to achieve a"fake 3D" game in GameSalad, I would much rather see them perfecting every aspect of their 2D engine and software before exploring 3D stuff yet. Just my two cents.
Yeah, I would love to see a draw order added so actors overlapping each other will render correctly. Right now its virtually impossible to do a side scroller with any depth when it comes to enemies without using a cumbersome workaround. And even with the workaround its very limiting.
Yeah, I would love to see a draw order added so actors overlapping each other will render correctly. Right now its virtually impossible to do a side scroller with any depth when it comes to enemies without using a cumbersome workaround. And even with the workaround its very limiting.
Yeah, I would love to see a draw order added so actors overlapping each other will render correctly. Right now its virtually impossible to do a side scroller with any depth when it comes to enemies without using a cumbersome workaround. And even with the workaround its very limiting.
Layers ?
No, that's not what I was talking about. That solves part of the problem, but if you want to make a game where actors pass in front or behind other actors it's incredibly difficult once you have more than a couple of actors to manage. Hopefully they will add a way to do this in the near future.
Complete engine rework AGAIN. If it does happen it won't be for at least a couple years i'd say. Especially when they're still in beta on the current version of Gamesalad.
Comments
Follow Eating My Hat on Facebook and the Blog
Check out my templates in the GS Marketplace or at the store
- Alex
Twitter:rondorocket
Web: rondorocket.com
Layers ?
Twitter:rondorocket
Web: rondorocket.com
If it does happen it won't be for at least a couple years i'd say.
Especially when they're still in beta on the current version of Gamesalad.