duplicating/ or adding scenes increases file size? or just a bug?
i want to make sure of this. or maybe its just a bug?
i've been optimizing vigorously to keep my game under 20mb, but i notice every time i close and open GS, my game gets bigger and bigger, without me adding any more music or images.
so scenes take up memory too?
i've been optimizing vigorously to keep my game under 20mb, but i notice every time i close and open GS, my game gets bigger and bigger, without me adding any more music or images.
so scenes take up memory too?
Comments
i meant FILE size not MEMORY lol
so i checked the xml files in the "scenes" folder inside my project, and the more actors a level has, the bigger the size its gonna be (xml file). i always thought GS had a recycling way of adding scenes. guess i was wrong :P
yea thats what i just learned. i have over 60 levels which SUCKS cause now i might HAVE to go over the 20mb limit
Just a suggestion, and my opinion, but I wouldn't stay married to the idea of keeping it under 20mb. I know the reasoning behind it, but you shouldn't sacrifice your vision of gameplay just to meet that 20mb mark. Again, just my opinion.
I think this is something worth noting to GS as it might be causing other issues.
its funny because this used to be my philosophy last year. i guess i let the whole optimizing thing get the best of me. a good game sells regardless. and i have been optimizing EVERYTHING. i manage to have 21 levels so far with tons of actors, attributes and 7 musical tracks plus 20+ sound effects all under 17mb. but now i'm in the 18.6mb area and its bugging the crap out of me lol
u think so? who knows you're probably right. either way i went and did some digging and the xml files DO get bigger with more actors in the scenes. i'm going to go ahead and try to optimized this a little more. if not, then i'll bite the bullet and keep on developing even over the 20mb limit.
i usually have to optimize TWICE using imagealpha. once before importing images and then again AFTER importing images (through the (show content packages method)
gs never done this before?