Minimap Problem
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ok, so right now i am making a game where I want to spawn actors, and have a minimap that tells us where they are. I have my game set up so that each unit, even the same types, must be their own actor. I also have modified prototypes of the minimap dots to follow each unit's coords. Because of this setup, only a limited amount of units can be spawned in the game, and once one dies, they cannot come back (unless I change the attribute system to a boolean for each unit in existence (Right now it is set to have an integer counter that goes up every time an actor of a specific type is spawned)). My question, is is there a way that I can have only 1 actor for each unit, that spawns from a different actor, and updates a list of actor count, and also spawn a dot prototype (that also updates its counter list?) on a different layer that only follows its own prototype of each actor? (otherwise the dots will follow only 1 prototype of the actor and ignore the rest I think)
Sorry for the long post but thatnks for the help.
-Ryan
Sorry for the long post but thatnks for the help.
-Ryan
Comments
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
answer?
Thanks for all the help
i'm just going to have to make my game limited.
-Ryan
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS