Mac Store vs App Store vs Android - anyone on all three?
AfterBurnett
Member Posts: 3,474
Just interested to know if anyone out there has games on all three platforms and which platforms seem to perform best sales-wise?
Comments
Is it tough to get on the Amazon Store? I'll go have a look at it...
My game Monstrous was featured on Hot New Releases for 2 days, and barely broke into the top 100. During those two days, I received about 200 downloads, but when I dropped from the list, it quickly went to between 1-5 downloads a day.
i was gonna suggest doing a good trailer, but then i saw your officially and thought "nevermind". pretty bad ass trailer/gameplay lol
are you sending promo codes?
In GS though, music plays without a problem, its how it handles sound effects, others have said upon Googling, lots of other SDK's are facing the same problems.
iTunes Appstore is consistent in sales.
Market (now Google Play) is a waste of time unless your app is free or hugely popular (most of us do not fit that bill).
Amazon is interesting as the new kid on the block as there are less apps there and quite a voracious customer base...I have 2 apps in and out of the top 50 in Entertainment category.
Our latest GS app Steampilot is about to be released on Amazon.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
" The game I'm about to release wasn't made with GS... "
why are you not asking on the Forum for the engine you made it in?
I think all stores would be good for better sales! and as it cost so little to be everywhere … go for it!
So many factors affect the number of sales … who can say … on any given day … the day of the week; the day of the month; the season of the year; the phases of the moon; the weather; the temperature; the stock market; the solar flare/solar wind peaks; KONY 2012; the seismic shifts; the breaking news; the Apple Event, today; etc.
@};- MH
BTW I have apps on all the stores other than Mac App store.
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
@};- MH
Because that forum is nowhere near as friendly and not nearly as active. And it's not specific to my new games... for all future games I'm making, many of which will be produced with GS ;-)
http://forums.gamesalad.com/discussion/46632/update-on-android-platforms-kindle-fire-nook-sound-issues-resolution-and-black-bars#latest
Don't hold your breath for a fix, based on the official post.
I have found that the Kindle and Nook sound works ok if it's just one effect at a time, done through the "Play Music" behavior (rather than using the "Play Sound" behavior). This is less than ideal, but its a small workaround.