How do I make text style text dialogue??
Lonestar
Member Posts: 28
Hi I know this is a probably relatively easy question but here goes...
Im currently trying to make a system were the player can click through text dialogue like a button (like in a RPG game). The way i figure i have two options.
1. Make small .png files with the text on it and have the player click through the individual text images.
2. Have all the text written dynamically ( would prefer to do it this way).
Any thoughts on how to do this? Any help would be appreciated
Im currently trying to make a system were the player can click through text dialogue like a button (like in a RPG game). The way i figure i have two options.
1. Make small .png files with the text on it and have the player click through the individual text images.
2. Have all the text written dynamically ( would prefer to do it this way).
Any thoughts on how to do this? Any help would be appreciated
Comments
Maybe down the road we will get multi-line text and better text formatting.
Looks like option 1 will give you the most control over the look.
I was thinking about using the option+return trick. But I'll try number 1
As for the clicking through images option I'm still kinda lost there. I can use the change image action but after that i don't know how to make it click through a series of images.
ex.
image1.png to image2.png to image3.png to image4.png
Right now it will just let me go from image1 to image2
in the actor...set a self attribute to ImageID
Then set the default attribute assignment (1)
Then when touch is released...
self.ImageID = self.ImageID+1
then set up the rules that:
when ImageID = X
change your image to "imageX"
etc.
Will do
thank you, thank you, thank you
- I put in the ImageID attributes
- I set up some of the rules
this is where i get a little lost
/////
then set up the rules that:
when ImageID = X
change your image to "imageX"
////
That part has me a little confused. Am I making a change attribute action?
Here is a screen shot
http://www.lonestar-games.com/wp-content/uploads/2010/03/whatswrong.tiff
My X represented "whatever".
[ EDIT ]
actually...do the following:
Rule 1:
when actor is touched and released:
.......change attribute: self.ImageID = self.ImageID + 1
Rule 2:
when self.ImageID = 2
.......change Image to...
Rule 3:
when self.ImageID = 3
.......change Image to...
etc.
Thanks!