is this normal size for my images?

guillefaceguilleface Member Posts: 1,014
edited March 2012 in Working with GS (Mac)
hi guys, so i am working on a racing game where my tracks are 1280 high and 1920 width, since is for retina display i need double the size right? so it becomes 2560 x3840, so i divided this into 16 pieces of 480x960 but each image is like 422 kb. and i have a total of 8 tracks so this is more than 50 mg, so my game is already at 80 mg, what really disturb me is that i see similar games or other games with better graphics, for example the new game "beyond dead" i see a lot of good backgrounds but it only weights 22.3 mb,,or the game like mario called leap's world, it has many levels but its only 10 mb.is there something i am doing wrong? i am saving the images as png.24. thanks

Comments

  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    If you have no need for transparency in an image, save it as png-8. That'll save you some room.
  • guillefaceguilleface Member Posts: 1,014
    sorry but what does no need for transparency means?
  • LiquidGameworksLiquidGameworks Anchorage, AKMember, Sous Chef Posts: 956
    Transparency is when an image has a section that is invisible. So for instance, if you had an image of a ball, you'd want transparency so that there was not a white box surrounding it. If you're talking backgrounds, most of these shouldn't have any invisible sections, so change them to png 8s
  • CloudsClouds Member Posts: 1,599
    If you have no need for transparency in an image, save it as png-8. That'll save you some room.
    Even if the images do have transparency you can still convert it to 8 bit.
  • CloudsClouds Member Posts: 1,599
    edited March 2012
    sorry but what does no need for transparency means?
    Transparency = transparent areas = invisible = see through = clear areas with no colour.

    . . . . . . . .

    Use ImageAlpha to reduce the file size of your images:

    http://pngmini.com/

  • guillefaceguilleface Member Posts: 1,014
    thank you so much tynan, you just made my day :) , my file went from almost 70 mb to 30 mb, i changed all my images to 128 so i still have the same quality but smaller size, thank you millions time for that link.thank you all for your help.
  • CloudsClouds Member Posts: 1,599
    thank you so much tynan, you just made my day :) , my file went from almost 70 mb to 30 mb, i changed all my images to 128 so i still have the same quality but smaller size, thank you millions time for that link.thank you all for your help.
    :)
  • guillefaceguilleface Member Posts: 1,014
    hey one thing, i did try saving one image into 8 bit and it did changed the size a lot too, all my images tracks don't have transparency so do you recommended save it as 8 bit instead of 24, i just thought 8 bit was for those old games where images looks like made of squares, plus gamesalad say to saved as png-24. so i just transfer 2 same image, one as 8 bit and the second as 24 bits, and both images look the same on my iPad so i should had saved all my 120 images into 8 bits lol, i don't know if i should do it now.
  • zombieaddictzombieaddict Member Posts: 213
    i just thought 8 bit was for those old games where images looks like made of squares.
    use png-8. you're thinking of 8bit gaming systems
  • CloudsClouds Member Posts: 1,599
    . . . . all my images tracks don't have transparency so do you recommended save it as 8 bit instead of 24 . . .
    Transparency or no transparency . . . changing the file from 24 bit to 8 bit will reduce the file size.

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