Solids versus Ground in Platformer Template
![PhilipRoy](http://forums.gamesalad.com/applications/dashboard/design/images/defaulticon.png)
This is my first post and I am quite new to GS.
I'm trying to understand why the Platformer Template uses both "Solid" and "Ground" actors. Why the need for two types? In the areas where the actor can move on screen, the areas are lined with a solid actor and a thin ground actor on top.
I can't see why the need for two different actors?
Cheers,
Phil
I'm trying to understand why the Platformer Template uses both "Solid" and "Ground" actors. Why the need for two types? In the areas where the actor can move on screen, the areas are lined with a solid actor and a thin ground actor on top.
I can't see why the need for two different actors?
Cheers,
Phil
Comments
Darren.
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They didn't want the hero will recognize as grounded if his head is touching the "ceiling" ..
But thats one way of doing things , you can do it your way and use only 1 type of actor..
http://forums.gamesalad.com/discussion/comment/318146/