Checking values of all defined attributes in a single screen

CoolgamerCoolgamer Member Posts: 16
edited March 2012 in Working with GS (Mac)
Hi Everyone,

Hope everybody is doing great. My question is if there is a way to see the values of all defined attributes on a single screen (probably in form of a table) and see it dynamically change during the game in action. Right now I always have to use display text on an actor to see the value of a single variable(which is sometimes annoying). I am wondering if there is an easier way to do that.
Any help is greatly appreciated.

Thanks,
Andy

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    You can use the debugger.
  • CoolgamerCoolgamer Member Posts: 16
    Wow thanks John.. The debugger is a really cool feature.. Right now I am able to do one variable at a time in the "Log Debugging statement" and see it in debugger.. I am trying to concatenate other variables using ..",".. but it always shows invalid expression.. Can you please guide for it..

    Thanks
  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    edited March 2012
    If you have multiple log debug behaviors, you can display multiple variables at the same time. Is that what you trying to do?

    But to answer your second question ..":".. will work in between attributes in the display text

    cheers
  • CoolgamerCoolgamer Member Posts: 16
    Got it.. Thanks a lot John..!!
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