Obfuscator Tool - Free!
wormil
Member Posts: 127
If I'm not doing this right, forgive me.
I've made available my tool for free. Look for more tools in the near future (as well as a webpage that wasn't written in vi by a guy with a broken hand).
http://www.lessthanuseless.com/ob.html
I'll be in and out to answer questions if you should have some or to take criticism and feedback.
I've made available my tool for free. Look for more tools in the near future (as well as a webpage that wasn't written in vi by a guy with a broken hand).
http://www.lessthanuseless.com/ob.html
I'll be in and out to answer questions if you should have some or to take criticism and feedback.
Comments
Definition for obfuscation:
Web definitions:
bewilderment: confusion resulting from failure to understand.
Effectively, it translates every name for every piece of code in your project into whatever you want.
Imagine if you had a game variable playerX. You have some logic in your code for your hero that says "constrain game.playerX = self.X", this becomes constrain game.bob to self.x", the constrain label reads bob as well. In fact anything user created will read bob. It makes it so that it's nearly impossible to figure out what the hell your gamesalad project is doing.
Why? Well, you don't want people looking at your published project's code and using it as your own, do you? This will make it harder.
When GS turns to native binaries, this might resolve Until then, use my tool. Or don't.
http://www.youtube.com/watch?feature=player_detailpage&v=oUxICUNsh1A is a video of a game I've been working on being run through the tool.
\m/
Good stuff !
I hope some people use it and find it's benefit
Ace
^^; Yeah, I said that before, but it either gets deleted or no one listens
Ace
This tool is just fantastic !! It's hilarious to view a project after it's been run through this, as you say it's nearly impossible to figure out what the hell is going on once it's been obfuscated !! I didn't realise it does your actor names as well as all the attributes, stick in a long line of spaces and your own projects are impossible to work out even for yourself, let alone someone else trying to reverse engineer it !!
Brilliant stuff !
P.S. also putting in a long number (a couple of hundred random numbers) makes everything insanely confusing.
\m/ \m/ \m/ \m/ \m/ \m/ \m/
I have some other tools that are up and coming, I'll have some previews ready shortly, I hope.