Obfuscator Tool - Free!

wormilwormil Member Posts: 127
edited March 2012 in Miscellaneous
If I'm not doing this right, forgive me.
I've made available my tool for free. Look for more tools in the near future (as well as a webpage that wasn't written in vi by a guy with a broken hand).
http://www.lessthanuseless.com/ob.html

I'll be in and out to answer questions if you should have some or to take criticism and feedback.

Comments

  • CloudsClouds Member Posts: 1,599
    What does it do ?
  • LeonardDeveloperLeonardDeveloper Member Posts: 4,630
    edited March 2012
    ehmm..
    Definition for obfuscation:
    Web definitions:
    bewilderment: confusion resulting from failure to understand.
  • youngster9youngster9 Member Posts: 326
    Maybe give us an actual description of what the tool is instead of a suspicious download link maybe some pictures and videos too. Then maybe you will get more interest.
  • wormilwormil Member Posts: 127
    Sure thing, I know it looks shady. Understand I'm a bit overwhelmed with pain from broken thumb :)

    Effectively, it translates every name for every piece of code in your project into whatever you want.

    Imagine if you had a game variable playerX. You have some logic in your code for your hero that says "constrain game.playerX = self.X", this becomes constrain game.bob to self.x", the constrain label reads bob as well. In fact anything user created will read bob. It makes it so that it's nearly impossible to figure out what the hell your gamesalad project is doing.

    Why? Well, you don't want people looking at your published project's code and using it as your own, do you? This will make it harder.
    When GS turns to native binaries, this might resolve :) Until then, use my tool. Or don't.

    http://www.youtube.com/watch?feature=player_detailpage&v=oUxICUNsh1A is a video of a game I've been working on being run through the tool.
  • wormilwormil Member Posts: 127
    Just a side note. This is to be done BEFORE YOU PUBLISH, but after you work on it. Unless you're into pain and suffering :P A couple of mods have my tool, and I assume they've been using it, though I haven't checked. They also know exactly why this tool makes sense. :)
  • CloudsClouds Member Posts: 1,599
    edited March 2012
    @wormil

    \m/

    Good stuff !
  • wormilwormil Member Posts: 127
    @Tynan

    I hope some people use it and find it's benefit :)
  • wormilwormil Member Posts: 127
    Awesome, a couple of people downloaded it. Anyone have feedback for me?
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    Very nice idea, it's unbelievably easy to reverse-engineer GS builds, so anything that helps somewhat is great. Thanks!

    Ace
  • wormilwormil Member Posts: 127
    @mynameisace

    ^^; Yeah, I said that before, but it either gets deleted or no one listens :/
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    I think it's the fact that the least amount of people that know about the easy hack, the less it'll happen. GS are working at the moment on making it more secure than standard coded Xcode apps if I remember rightly, so all is good.

    Ace
  • wormilwormil Member Posts: 127
    I'll believe it when I see it ;-P
  • CloudsClouds Member Posts: 1,599
    @wormil

    This tool is just fantastic !! It's hilarious to view a project after it's been run through this, as you say it's nearly impossible to figure out what the hell is going on once it's been obfuscated !! I didn't realise it does your actor names as well as all the attributes, stick in a long line of spaces and your own projects are impossible to work out even for yourself, let alone someone else trying to reverse engineer it !!

    Brilliant stuff !

    P.S. also putting in a long number (a couple of hundred random numbers) makes everything insanely confusing.

    \m/ \m/ \m/ \m/ \m/ \m/ \m/
  • wormilwormil Member Posts: 127
    You're welcome :)

    I have some other tools that are up and coming, I'll have some previews ready shortly, I hope.
  • anithmukanithmuk Member Posts: 235
    haha great tool, it's actually pretty useful
  • wormilwormil Member Posts: 127
    Glad you like it :)
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