What's wrong with importing images/animation?

BFJoshuaBFJoshua Member Posts: 18
edited March 2012 in Working with GS (Mac)
Hey all,

I have a model I made and I saved the .png's for the animation and imported them into GameSalad. When I drag them all over into the 'Animate' behavior it mixes up a certain amount of frames making the animation look bad. I went back to my project folder and played through all 20 frames of animation and it looked great, but GameSalad take the pictures and mixes them all up.

Explanation and solution?

Thanks. :)

Comments

  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
  • BFJoshuaBFJoshua Member Posts: 18
    They're named like:
    guyRunRight1
    guyRunRight2
    guyRunRight3
    ...
  • CloudsClouds Member Posts: 1,599
    edited March 2012
    Explanation
    As wonderful as GameSalad is - it has a glitchy bug ridden interface.
    solution?
    In the 'images' window put your images in the correct order before dragging them into the 'animate' behaviour.

  • old_kipperold_kipper Member Posts: 1,420
    It happens... GS doesn't import them (always/sometime/ever?) in order even if you select them in order in the import file menu. Its a bug in current versions as there was a time when it seemed to work. Hope we have a fix soon. I keep my animation file names short, otherwise you can't see the number in the name when checking order.
  • BFJoshuaBFJoshua Member Posts: 18
    I keep my animation file names short, otherwise you can't see the number in the name when checking order.
    Yeah I think I'll do that.

  • BFJoshuaBFJoshua Member Posts: 18
    edited March 2012
    Okay, frames are renamed. I deleted the previous graphics and moved the renamed ones in its place and now I get the white box of doom*. I tried deleting and replacing the 'Animate' behavior but the problem persists...

    Edit: Meaning instead of the frame displaying I get a white box.
  • CloudsClouds Member Posts: 1,599
    It happens... GS doesn't import them (always/sometime/ever?) in order even if you select them in order in the import file menu. Its a bug in current versions as there was a time when it seemed to work. Hope we have a fix soon. I keep my animation file names short, otherwise you can't see the number in the name when checking order.
    Same here, I keep animation sequences names very short to give myself a fighting chance in GS's ridiculous images window !
    :))

    Best working technique for image sequences to animate behaviour:

    1) Drag your numbered image sequence into the images window.
    2) Save the project and quit GameSalad. (often one or two random frames won't show up until you quit and restart)
    3) Restart GS and drag your images into the correct order in the images window.
    4) Highlight the whole sequence and drag it onto the 'animate' behaviour.
  • CloudsClouds Member Posts: 1,599
    edited March 2012
    Okay, frames are renamed. I deleted the previous graphics and moved the renamed ones in its place and now I get the white box of doom*. I tried deleting and replacing the 'Animate' behavior but the problem persists...

    Edit: Meaning instead of the frame displaying I get a white box.
    Simply go through the process again, make a new animate behaviour, put your image sequence into the correct order in the images window and then drag them onto the animate behaviour.
  • BFJoshuaBFJoshua Member Posts: 18
    edited March 2012
    I needed to delete the actor on the scene and replace it with the edited prototype from the actor library.
  • LumpAppsLumpApps Member Posts: 2,881
    If you want the images in the right order put the numbering in front of it.
    So use
    001NAME.png
    002NAME.png
    003NAME.png

    Then in the finder click on the name tab on top of the folder where png's are in so the order of the files is on name.
    Select all and drag them into an actor.

    Hope that helps.

    Cheers,
    Ludwig
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