What's wrong with importing images/animation?

Hey all,
I have a model I made and I saved the .png's for the animation and imported them into GameSalad. When I drag them all over into the 'Animate' behavior it mixes up a certain amount of frames making the animation look bad. I went back to my project folder and played through all 20 frames of animation and it looked great, but GameSalad take the pictures and mixes them all up.
Explanation and solution?
Thanks.
I have a model I made and I saved the .png's for the animation and imported them into GameSalad. When I drag them all over into the 'Animate' behavior it mixes up a certain amount of frames making the animation look bad. I went back to my project folder and played through all 20 frames of animation and it looked great, but GameSalad take the pictures and mixes them all up.
Explanation and solution?
Thanks.

Comments
guyRunRight1
guyRunRight2
guyRunRight3
...
Edit: Meaning instead of the frame displaying I get a white box.
Best working technique for image sequences to animate behaviour:
1) Drag your numbered image sequence into the images window.
2) Save the project and quit GameSalad. (often one or two random frames won't show up until you quit and restart)
3) Restart GS and drag your images into the correct order in the images window.
4) Highlight the whole sequence and drag it onto the 'animate' behaviour.
So use
001NAME.png
002NAME.png
003NAME.png
Then in the finder click on the name tab on top of the folder where png's are in so the order of the files is on name.
Select all and drag them into an actor.
Hope that helps.
Cheers,
Ludwig
Lump Apps and My Assets