Depending on if you used custom attributes used in the behavior you can also open 2 projects and drag them over from one to the other. (make sure alt is selected or else it will just move them instead of copying them)
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
As ludwig said. You can drag and drop them into your new project but any custom attributes you created will be blanked out from the rules. Custom behaviors are generally meant for a specific project.
One of the million things that should have been fixed years ago. The thing to do is build a basic project with all your favourite custom behaviours built in and then save it into the app bundle under templates.
SlickZeroHouston, TexasMember, Sous ChefPosts: 2,870
It would be nice to be able to export and import custom behaviors.
As ludwig said. You can drag and drop them into your new project but any custom attributes you created will be blanked out from the rules. Custom behaviors are generally meant for a specific project.
You can simply copy and paste (or drag) the actor itself (rather than it's rules) from one project to another - the actor's custom attributes will come with it intact and working (but obviously not game attributes).
Comments
(make sure alt is selected or else it will just move them instead of copying them)
Hope this helps,
Ludwig
Lump Apps and My Assets
and then pull them out
Don't drag from / to the 'custom' (behaviours) window - drag from the actor's behaviour window onto another actor's behaviour window.