How to reuse custom behavior in other games.

titostitos Member Posts: 41
edited March 2012 in Working with GS (Mac)
I made some nice behaviors that I place in custom. Can I reuse them in other games?

Thanks

Comments

  • POMPOM Member Posts: 2,599
    edited March 2012
    Don't think so , but.. how long will it take to recreate it? i think you should just make it from scratch in your project ..

    Photobucket Roy
  • LumpAppsLumpApps Member Posts: 2,881
    Depending on if you used custom attributes used in the behavior you can also open 2 projects and drag them over from one to the other.
    (make sure alt is selected or else it will just move them instead of copying them)

    Hope this helps,

    Ludwig
  • CloudsClouds Member Posts: 1,599
    Cut and paste.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    As ludwig said. You can drag and drop them into your new project but any custom attributes you created will be blanked out from the rules. Custom behaviors are generally meant for a specific project.
  • Rob2Rob2 Member Posts: 2,402
    One of the million things that should have been fixed years ago. The thing to do is build a basic project with all your favourite custom behaviours built in and then save it into the app bundle under templates.
  • SlickZeroSlickZero Houston, TexasMember, Sous Chef Posts: 2,870
    It would be nice to be able to export and import custom behaviors.
  • calvin9403calvin9403 Member Posts: 3,186
    go to contents and behaviors (in your project)

    and then pull them out
  • titostitos Member Posts: 41
    Strange I put 2 project side by side, drag the custom behaviors onto the other and they slide back where they where from - without being copied.
  • CloudsClouds Member Posts: 1,599
    edited March 2012
    Strange I put 2 project side by side, drag the custom behaviors onto the other and they slide back where they where from - without being copied.

    Don't drag from / to the 'custom' (behaviours) window - drag from the actor's behaviour window onto another actor's behaviour window.
  • CloudsClouds Member Posts: 1,599
    As ludwig said. You can drag and drop them into your new project but any custom attributes you created will be blanked out from the rules. Custom behaviors are generally meant for a specific project.
    You can simply copy and paste (or drag) the actor itself (rather than it's rules) from one project to another - the actor's custom attributes will come with it intact and working (but obviously not game attributes).
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