App rejected twice for forced Ad
Epicfayl
Member Posts: 3
So, I called apple. They told me that you can't charge for an app that requires the user to click anything to continue to the app itself.
My test app has the playhaven on startup with "yes" or "no thanks" ad.
Is this the wave of the future and I need to learn to code instead?
I was cool with the gamesalad splash screen. I dig gamesalad.
Is playhaven going to continue to add in "forced ads?"
Is this a go free or pay, ultimatum?
My last submission was rejected two weeks ago. I resubmitted the same app repackaged by gamesalad hoping for a different reviewer or different ad, but same story.
HALP.
My test app has the playhaven on startup with "yes" or "no thanks" ad.
Is this the wave of the future and I need to learn to code instead?
I was cool with the gamesalad splash screen. I dig gamesalad.
Is playhaven going to continue to add in "forced ads?"
Is this a go free or pay, ultimatum?
My last submission was rejected two weeks ago. I resubmitted the same app repackaged by gamesalad hoping for a different reviewer or different ad, but same story.
HALP.
Comments
My fault I guess, but I waited (it's been about two weeks since the first rejection)
for others to post about it, and didn't see anything.
Thought it was odd that I was the only one having this issue with "forced ad."
Anyway, thanks all.
"We found that your app requires customers to view advertisements prior to using it, which is inconsistent with the recommendations in the iOS Human Interface Guidelines. Complying with the iOS Human Interface Guidelines is required by the App Store Review Guidelines. People use your application to get things done or to be entertained; they don’t want to feel as if they’re being forced to watch an advertisement."
I kind of like Apple trying to keep a level of quality ... I think it has been stated before by many that they wish Apple would be stricter to keep crap out. I also think in the case of the rejected Apps ... it is a reviewer following the directions ... and those that got thru were by a reviewer not paying attention .. just like how some get thru without selecting dual orientations etc.
Lastly if they are rejecting you for having the ad ... and that can't be resolved .. you could consider upgrading back to 0.9.90 so you could publish pre-Playhaven ad:
http://forums.gamesalad.com/discussion/40244/cool-tip-for-changing-the-gs-version-number-in-your-project
Lastly would anyone who has an App on the store that has Playhaven enabled in a PAID app .. please consider posting their game link here so the comments in iTunes can be monitored to see if this is at all an issue with customers.
I assumed whatever the packaging was on gamesalad's side would
implement the play haven coding.
Yay!
I'm awaiting review now and it does make me wonder whether I should reject the binary and republish with an older version of GS - I'll be pretty fed up if its rejected because of the ads and I have to wait another week for them to look at it again!
Appreciate the effort!
But you guys are awesome and you deserve to be paid....
PLEASE introduce a level of membership that is less than $500 with more limited features so a hobbyist or people learning the ropes can give you money :-). Example: I'll send you $100 right now if you remove the ads and make it like the free version used to be six weeks ago...but I can't do the Pro version yet.
EDIT: I'd also be willing to pay a per App fee...
Thanks- H
I fully understand GS seeking a way to make money, but seems it was foolish to introduce something that clearly isn't established as being acceptable within Apples guidlines...
Photoshop or paying a freelance artist to create art costs money.
Logic Pro or paying a freelance musician to create music costs money.
Gamesalad is already offering a HUGELY generous service in being able to download the software and develop a million games for FREE... The huge bonus is that users are able to publish to iOS, Mac and HTML5 for FREE... That is incredible... Just think about it for a minute, you are given the option to make money using Gamesalad for no money. Gamesalad are a business and need to make money or the coders don't get paid and then development stops.
Ace
Example: This is Free!
and, MIT's new online appInventor will be free when released.
Gimp is free and has many more features than Photoshop
Seashore is free
Inkscape is free
GarageBand is free
Xcode is free
Love GameSalad … but an ad in a game does not mean that GS is totally free … nothing is free when money changes hands …
Would love to give GS $500 … but need to have value for that money … not just ways to make more money from consumers.
I've done professional beta-testing for years … cannot recall any company ever charging fees for beta versions of anything!
IMO (and all this post is my opinion) I almost believe that GS does not intend to make any monies from PH ads
… but does intend to make money from forcing members to upgrade to Pro to get rid of those ads.
Ultimately, gameEngines should not strive to control the content of developers' program …
and GS developers being forced to pay $500 or have their appsContent appended by an arbitrary and mayhap offensive ad … is appalling!
I want GS to be successful … I am grateful for what they do … I would gladly pay a $99/yr. for publishing capabilities.
and, Ace, I am not going to mention October 2010 and your reaction to GS publishing your games under their name.
@jnica23 … there are many places online that still have the download for 0.9.90 … Here is one!
@};- MH
Anyway, I don't think tehyre going to be changing from free in a long time...
-------------------------------------------------------------------------
For all those saying shouldn't we make play haven optional... or get rid of it...
That is just in my opinion a load of crap... GS is letting you use their service for completely free, Its just an ad, Really just an insignificant add... No other SDK lets you make apps as easy as GS lets them make for complete free... You're making apps, Without code... You should be paying GS.. Be thankful its free,
Cheers,
J.Leonard
How much money will GS make off Playhaven anyway .. doubt it would be more than $99 per year from me ... so take my money!
Lastly it was GS business model to make it free to use. They are a business not a charity so they must have seen some $$ benefit from mass adoption of the software. Now if I believed for a second that a Playhaven like idea was their plan all along then ok but there has been numerous shifts in ways to make money in the last year or so (and beyond) so I am convinced a lot of this stuff is being 'made up as they go along' and like in the past .. customer feedback can help them shape a better plan ... I believe your free customers are saying .... take Playhaven away (optionally) and let us pay you $99!
My real 'lastly' this time .... a lot of push back against this has been if you are a real business then $500 per year isn't much money .... well GS stated goal is for everyone to make games .... so many here aren't in business, some do it for a hobby, some for education, some for fun .... perhaps we don't want/need Pro features but we don't want our apps to make customers feel like they are getting shafted. I can't for the life of me think of a reason that GS doesn't do the Free/$99/$500 pay scale ... it seems to fix all the issues and wishes of the GS community! Don't you think it better your customers 'want to' pay you money than 'have to' to avoid a perceived negative!
I completley agree simon...
as stated yes going back to $99 would do the world good.. But I don't think GS are in a decision of even considering that now...
But for example @unicorninvasion "Play Haven is causing so many problems! Can't we make it optional?" No, We can't not unless we find GS another form of income from the freebies of the community..
Yesterday I decided to make my game free and see if there is any increase in downloads. Right now the game market is so saturated that if you dont have some kind of marketing plan or ad, your game is bound to drown in the shtload of games out there... so in a way I can understand PlayHaven and ads... but I would much rather have my game on PlayHaven than PlayHaven in my game...
if anyone is interested, this is my game...
http://itunes.apple.com/us/app/the-grid/id508521241?mt=8
@MotherHoose thanks for the link. Is there a download for the viewer as well? that would be awesome.
If you had paid $500 upfront for a Pro, it would be far less frustrating trying to circumvent all the barriers in the Free account. This increases your ability to make a better game, hence increasing your probability of success.
my gut says, that in the offices of GameSalad, there is a chart showing how much revenue Pro users are making, vs Free users. There's bound to be a massive difference.
MH
Is there any way possible to get my rejected app approved if I re-submit? I've been advertising it as being released on the 23rd, I gave myself plenty of time, the app went into review and got rejected right away because of PlayHaven. This is really frustrating because it's the first app I've had that's already generating a tiny bit of buzz with no marketing, just from tweeting the Youtube trailer. People are excited and looking forward to it, and I feel it will do well in sales.
http://www.ehmac.ca/showthread.php?p=1180510#post1180510
http://www.idesignsound.com/coming-soon-new-ipad-instrument-from-holderness-media/
I tried doing the tip to change GS versions on the project, but it won't open in GS 0.9.90, just crashes immediately.
I don't like complaining about free software, but this PlayHaven stuff is honestly awful.
I planned to upgrade to Pro with the money I make from Waviary, but between PlayHaven, the Mac publishing problem last month, no Universal support even on the horizon, etc. has forced me to seriously consider switching to another SDK. Please GS, tell me it's gonna be ok. Tell me you still love me, I want to stay, baby. Lol
Just being goofy, I appreciate everything GS does, but I am stressing on this one a bit.
this tool works well: TextFinderX …
Search .91 and Replace with .90 … save as a copy …
also note that .91 has to have been removed or zipped to stop overriding opening projects.
republish with GS … once you resubmit to Apple …
you can ask to have the review expedited …
MH