Anyone wanna take a gander?
I have a game that is published to the iOS store, but I need some help with an update that involves a score multiplier that isn't working right.
Can anyone help? @fallacystudios, @tshirtbooth, @anyone!
send an email to: paulotzky(at)clearskiesahead.com
Can anyone help? @fallacystudios, @tshirtbooth, @anyone!
send an email to: paulotzky(at)clearskiesahead.com
Comments
once gates = 10 then every 0 seconds change attribute: score to score+3
once gates = 20 then every 0 seconds change attribute: score to score+6
once gates = 30 then every 0 seconds change attribute: score to score+9
But if: CountdownTimer < 0 then every 0 seconds change attribute: score to score+3
Should I keep it this way, or should I give it an actual multiplier value? Either way, it is not reseting at the moment once my timer hits 0. it stays at the current value it is at.
just one timer that says
every 0 seconds change attribute score to score+multiplyer
Then have have a rule
When countdowntimer > 0
--when gates = 10
---change attribute multiplyer to 3
--otherwise
---when gates = 20
----Change multiplyer to 6
---otherwise
----When gates = 30
-----change multiplyer to 9
Otherwise
Change Muliplyer to 3
the last otherwise in this is actually the otherwise for the first rule. Notice you will place all of your gates rules inside the behaviors section of a rule that checks if the time is above 0
skype: poopdecksweeper