Anyone wanna take a gander?

poopdecksweeperpoopdecksweeper Member Posts: 180
edited March 2012 in Working with GS (Mac)
I have a game that is published to the iOS store, but I need some help with an update that involves a score multiplier that isn't working right.

Can anyone help? @fallacystudios, @tshirtbooth, @anyone!

send an email to: paulotzky(at)clearskiesahead.com

Comments

  • JohnPapiomitisJohnPapiomitis Member Posts: 6,256
    Post your question here.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    The score multiplier is not reseting back to 0 once my countdown timer hits 0 like it should. But let me explain my score multiplier. The score is not being multiplied, but given a different value. My base score is every 0 seconds change attribute to score+3.

    once gates = 10 then every 0 seconds change attribute: score to score+3
    once gates = 20 then every 0 seconds change attribute: score to score+6
    once gates = 30 then every 0 seconds change attribute: score to score+9

    But if: CountdownTimer < 0 then every 0 seconds change attribute: score to score+3

    Should I keep it this way, or should I give it an actual multiplier value? Either way, it is not reseting at the moment once my timer hits 0. it stays at the current value it is at.
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    I would change it a little bit.

    just one timer that says
    every 0 seconds change attribute score to score+multiplyer

    Then have have a rule

    When countdowntimer > 0
    --when gates = 10
    ---change attribute multiplyer to 3
    --otherwise
    ---when gates = 20
    ----Change multiplyer to 6
    ---otherwise
    ----When gates = 30
    -----change multiplyer to 9
    Otherwise
    Change Muliplyer to 3

    the last otherwise in this is actually the otherwise for the first rule. Notice you will place all of your gates rules inside the behaviors section of a rule that checks if the time is above 0
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    edited March 2012
    I understand what you are saying, place the check if time is at 0 or not before everything. I have so many rules inside the actor that takes care of the distance (score) that it is really difficult without somebody's help to figure out which rules I should keep and which rules I should delete. thanks.
  • poopdecksweeperpoopdecksweeper Member Posts: 180
    grr. I cant figure it out. Anyone want to give it a go in their spare time? Or I could send it to someone and use skype to conference and work it out together?

    skype: poopdecksweeper
  • tenrdrmertenrdrmer Member, Sous Chef, Senior Sous-Chef Posts: 9,934
    send me an email tenrdrmer(at)yahoo.com
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