Gamesalad Pro Should be Cheaper
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I think that more people would buy Gamesalad pro if it were $250 a year. I certainly would. They should also have an option to publish to the android store without a pro account for $15 per game. And for the people that already purchased Gamesalad Pro for $500, they could just extend their membership for an additional year, so that they would be paying the same price. What are other peoples opinions on this? Would you buy Gamealad Pro if it were $250 a year?
Comments
I dont think twice as many people are going to purchase pro even at $250 price point in the end it Means GS is going to make less money.
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$500 a year... that's more expensive than what I pay for Adobe Software. To upgrade the Creative Suite, it's like $499 every ~2 years... and I can skip versions as I'm not doing a subscription. Is GameSalad really as profitable for developers as Photoshop, Illustrator, InDesign, Dreamweaver and Acrobat is for developers/designers?
You can do a LOT with the free version, so that's very generous of them, and a great way to basically finish a whole game without even needing to decide whether to go Pro or not.
I was considering just releasing my first game without going PRO. But I would like to implement Leaderboards, and my own custom splash, and have some URL links in the game. So I'm paying up the $499, and just gonna have to make the most of my first year with Game Salad, and hope that the $499 doesn't seem like very much in a few months of profits. Gulp.
All the best everyone!
Murray
www.muzboz.com
Plus, you can do almost everything on the free version... no reason you couldn't make an awesome game with Gamesalad free, sell it, and use the proceeds to buy the Pro version. IMHO, if you can't make a good game with Free, there really isn't anything in Pro that's going to help you do it.
And the more I use it, the more I realise you can do with it. So I'm keen to make a few more games with it, for sure. It can be frustrating at times, but overall, it lets me make things without having to convince a coder to work on my game. And ultimately, if you want to be a game designer, I think you have the most options at your disposal if you get right in there and do it yourself, because you learn the actual language of implementing the game, not just design it at an arms length away.