Can you guess the game? (feedback wanted)

guillefaceguilleface Member Posts: 1,014
edited March 2012 in Working with GS (Mac)
i like to work at 2 project at a time, my other is the racing one, hopefully i can fix the issue with the background soon, so when i get tired on working on one game i work on another, do you like the effects? are my images letters ok, do i need better ones? any recommendation will be great. thank you.

Comments

  • zombieaddictzombieaddict Member Posts: 213
    just a minor nitpick. the space inbetween the squares is inconsistent. some have a wider gap than others.

    after the first row, the gap between the first and second row theres a noticeable amount of blurring. guessing the squares are alot closer between these 2 rows
  • guillefaceguilleface Member Posts: 1,014
    yeah thats a issue iam trying to solve, thanks.
  • CloudsClouds Member Posts: 1,599
    yeah thats a issue iam trying to solve, thanks.
    Try adding 0.1 to the X value of each of the squares.
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    edited March 2012
    It's a rendering problem and I have been chatting to the GS devs about it and they are looking in to it.

    On that, the X values are probably the same, butnGamesalad is rendering PNGs in the wrong place.

    Ace
  • LumpAppsLumpApps Member Posts: 2,881
    edited March 2012
    Hi @guilleface
    The and the actors that spawns the squares, do they have movable (in physics) on?
    Turn it off and the spaces between squares will probably be fine.

    I used this method to build levels and found that this solved the problem.

    Hope that helps,

    Cheers,
    Ludwig
  • mynameisacemynameisace Hull, UKMember Posts: 2,484
    edited March 2012
    @LudwigHeijden - You are right, the only time that the bad rendering happens (as far as I have tested) is when moveable is one.

    Ace
  • CloudsClouds Member Posts: 1,599
    @mynameisace
    @LudwigHeijden

    "movable" !

    Good god ! You are right !


    This solves so many little problems for me !!!


    1,000,000 thanks.


    \m/ \m/ \m/ \m/ \m/ \m/ \m/
  • LumpAppsLumpApps Member Posts: 2,881
    You're welcome. Great I could help.
  • GLGAMESGLGAMES SingaporeMember Posts: 988
    wow, so physics is the culprit to the tiling problems. this will solve many issues with mine implementations
  • guillefaceguilleface Member Posts: 1,014
    yeah i think i got almost this problem solved by unchecking movable, but in my racing game i can't get rid off of my lines, i try resizing my actor from 480x320 to 484x324, or i placed a similar actor behind this edges, uncheck movable, i try moving my actor from x=240,720,1200,1680 to -1 pixel, so 240,719,1199,1679, and nothing, if i keep moving my actors more pixels then the road connection don't look even. when i examined my game in the viewer i am sure my lines appear every time the camera tracking area is moving.
  • guillefaceguilleface Member Posts: 1,014
    here are some pictures from playing in the iPad with the views, on the first images thats how my game start, as you can see there are no lines, but as soon my car stars to move then you can see the lines like in second picture, then if i slowly move my car i can get it to stop where the lines are not there again anymore like in the third image, i have my background actor to be unmovable and movable too and with both it does the same,do you think i can send my file to the game salad team? i really don't know why to do now. can some one also please make my pictures links so they appear without having to click on it. thanks
    http://dl.dropbox.com/u/46439975/first.PNG

    http://dl.dropbox.com/u/46439975/second.PNG

    http://dl.dropbox.com/u/46439975/third.PNG
  • guillefaceguilleface Member Posts: 1,014
    bump
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