Turn Based Gaming with Game Center
Hymloe
Member Posts: 1,653
Can we expect support for Turn Based Multiplayer (as offered in the new version of Game Center)?
That's something I really want to take advantage of in future.
- Murray
That's something I really want to take advantage of in future.
- Murray
Comments
And seeing as it's already part of Game Center, perhaps not too hard to incorporate support into Game Salad.
I'm sure it will take some work! But yes, here's hoping it's on the way...
I have big plans for turn based multiplayer.
- Murray
It would be awesome as they add that!
In my opinion, support for this feature of Game Center would be my most wanted feature, allowing players to actually connect via their phones and tablets, to one another, to play games together. Which for me, is one of the main strengths of these devices - that you can connect with your friends.
Here's hoping it IS coming as a relatively high priority feature.
- Murray
http://www.gamesindustry.biz/articles/2012-04-10-the-peter-molyneux-principle
He discusses some of the technologies that really excite him about making innovative games on these connected devices.
"I've been obsessive ever since the early days, about connecting people. And even games like Populous I did in 1989 you could play multiplayer. I mean you had to get your soldering iron out and cross over the cables on an RS232 lead, but that's been always my fascination. When you connect people you give them worlds which they can engage in in the way they want to engage and you give this emotional link and amazing things can happen."
Get Turn Based Multiplayer support in there, make it a Pro feature, and my guess would be that you'll see Pro licenses flying off the shelf at a rate multiplied by 1000.
- Murray
********Taken from latest roadmap********
Mac Creator
iPhone 5 and iOS 6 Support
Aspect ratio independence
iPad Mini Support
Kindle Fire HD Support
Nook Support
Project Mint*
Universal Binaries
New Mac UI
Playhaven for Android
Auto Saving**
Multi-Select**
Scene Editor Zooming**
Hot Keys**
Full Screen Mode**
iOS 6 Social Framework**
Monetization options**
iOS 6 GameCenter Support**
Native Code Engine
Android In-App-Purchase
Layers – Locking/Unlocking, Hiding/Showing**
Navigation via Hand Tool**
Snap-to-Grid**
Attribute Editing/Organizing (Folders) **
Project Hops*
Copy/Paste between Projects**
Tile Painting Tool***
Custom Fonts***
Searchable Tables***
Joints***
Polygon Collisions***
Asynchronous Multiplayer**
Yeah, I agree that it will take some time. Not only because of the '**', but its also the last item on the list. Although the list may not be in perfect chronological order, it looks to be somewhat in chronological order.
Sincerely,
King Chakku
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
But hey, we can't have it all, can we?
I know I shouldn't put on whingy-voice, in an ideal world, but having waited almost a YEAR for the long-ago-announced "native code Game Salad", we're not exactly seeing the completed features flying off the roadmap.